09-02-2010, 10:21 PM
0D060402170A15063C1906110C630 wrote: Well it wasent one of the better ideas I had originally I had thought of being able to put items sutch as shields,backpacks,keys and even possibly put some sort of trap in (although that would be somewhat unfair to the player)
Oh... don't get me wrong. I like the idea of more items, it's just that I know from recent experience that dealing with lots of keys + shields can be pretty tricky as it is. When I first read your idea, my mind was spinning on various items like:
quest items: Maybe jack is searching for some special item in the mansion, and although he may be able to find an exit and leave the mansion perhaps he can't truly win unless he finds that item.
I considered functional items the most. Things that could give jack different / temporary abilities, but all of these things seemed too problematic.
Things such as: balloons, shovels, umbrellas/parachutes, flares, springs, waders, crampons, grappling hook and rope. I ruled out all of these things except for flares almost immediately, because of the potentially destabilizing effects and potential for Jack stucks they introduced.
Where would I use flares? In dark rooms it would be nice to have the ability to drop a flare that would illuminate an extremely small portion of that room immediately around the flare, so that as Jack picked up the coin bread crumbs, he might drop something that could be used as an alternative if he were to die before making it through the dark room or to the lantern.

