09-01-2010, 04:49 AM
4B767B4A7C7C7E7C75190 wrote: Jacob, you think that half the players don't see anything beyond Easy?
Well, my point is, the Normal/Hard mansions in MM *now* are based on existing mansions, so the players have
seenthem in some form or another if they play through easy, unlike designing an 80-room mansion specifically for
hardmode only.
Something I suggested to Vern was the following. The game map is made up of 4 or 5
regions(think islands or something), each one with about 8 mansions (maybe 2 large and 3 medium and 3 small). They start out as
normalmansions, and when you beat the
boss mansionfor each region, Jack finds some artifact or trinket that, when disturbed, causes on earthquake on that island that changes all of the mansions. New passages are opened up, new monsters appear, etc. That way, they become
hardmansions in an organic way, and you can go back and play them (and they're completely optional) for more treasure and more paths to hidden mansions, etc.
It lets the player progress from Normal to Hard in an organic way, and makes all the hard mansions hard in a very consistent way, and something related to the story of the game. And, you're essentially doubling the gameplay for one playthrough of the game.
Easy mode, in this suggestion, is still infinite lives, but still the
normaland
brokenversions of each mansion during a playthrough. Either easy players' high scores aren't saved, or they are saved in a separate table as it is handled now.

