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A Jack-stuck, oddity and potential gameplay exploit
#12
5C6166687B620E0 wrote: *bump*

Found another JS in Leofani Manor Normal, room 16501. You can get the bat platform to somehow skip the trapdoor at the bottom, and shoot all the way to the top of the room! If you jump off the platform when it is about to enter the next room, you'll unexpectedly just pass the trapdoor. See the attachment.

If you jump to the left, you will get permanently stuck (since you'll restart on what is considered 'safe ground' such as on top of that generator seen in the screenshot)

Also, I sometimes have problems with jumping constantly on fast downwards platforms as well - sometimes I'll die from being considered falling too far when the platform moving downward should catch my downwards momentum.

This is impossible. I just checked and there are invisible blockers I placed above each trap door in all three difficulties. Are you sure you didn't do something about those blockers? :o
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Re: A Jack-stuck, oddity and potential gameplay exploit - by Wingy - 10-13-2010, 09:05 PM

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