08-22-2010, 12:53 PM
HARD
15894 - Bottom floor, 1st pillar from left, jump up. Consider extending L6 up one more row.
15100 - has the same issue as in Easy and Normal versions. It's very easy to accidentally cause the triggers on the middle floor to fire from the bottom one.
15301 - Dispatched trolls and the key did not appear, I had to leave the screen and then come back to see it.
Also on top walkway, there appears to be a small hole. Almost like something for a platform to setting into. Was leaving this here an oversight? It doesn't seem to serve any useful purpose. It's not dangerous.
16694 When playing throuh the first time, this was the room that did me in. Still a little nasty (and I know a thing or two about nasty zappers...) Actually the zappers by themselves weren't bad, it was the lava in the middle that got me. Fortunately the save point is close by, so there's lot's of opporunities to
16696 Really like all the things you've done with the various backgrounds in the various mansions. You've really gotten a lot of mileage from a handful of backgrounds. That's one thing I'd love to see more of in the future - possibly in expansion packs. Wouldn't that be great? - expansions for mostly new artwork/backgrounds/etc. Possibly with a few additional mansions. Not a full-fledged sequel with new features.. anyway...
16896 The coat of arms/shield decoration looks like it might be in the wrong layer or something, Jack passed behind it which looks weird (to me anyway)
16495 I've been giving layer 6 a lot of thought the past month or so. I've been trying to decide when it works best. One of things I've decided is that if Jack can jump and you still see his head in the above platform and the platform was in layer 6, then that platform either needs:
* Additional rows of blocks to prevent Jack's head from being seen, OR
* To be higher up, OR
* The platform shouldn't be in Layer 6.
Of the three, I think three is usually best for this scenario, just in my opinion.
As you might have guessed the lower of the two platforms has that issue (it's basicaly a non-issue, just a nitpick and comment). I've seen it in other rooms as well. I'm sure I'm guilty of it as well, but to me it seems like using L6 for the sake of using it, not because it adds anything good (at least in this case).
16497 - More of a game glitch IMO, I was riding a falling platform to catch a ride on another moving platform. I was surprised that falling platform was timed just right (or wrong) to interfer with the path of the moving platform and stopped it, resulting in a death. I think that falling platform, once falling, should not interfere with other platforms as it did here. I can think of one place in particular in DDD Hard where this could have potentialy thrown a room into disarray.
15903 - BBB. I feel extremely silly mentioning this at all. I held back on the other levels, but I've never seen the maniacal evil laughter spelled as

16104 - As with the other levels, check this room carefully for L6 issues.
16907 - Those snakes are pretty close to edge of the screen. I know Vern had me move or lose a snake in a similar location in DDD Hard. I just stopped myself from running into it. I didn't think it was excessive in DDD Hard, myself, but just passing on the same feedback he gave me.
16308 - To my ears
16907 - After DDD Hard, I certainly shouldn't say anything about backtracking, but wow... that's quite a walk back. Not *that* excessive, but enough to grumble about a little.
15706 - Picked off by the spider. The timing takes a bit to synch up, but I didn't feel like waiting for it. There was just a saveĀ point, so I sacrificed a life. Hopefully, the decision doesn't haunt me later.
15506 - Crap... totally forgot about this room. In fact, I'd forgotten about Basanos entirely since I played it last around (Beta 3) I don't recall there being solid blocks before so that was very nice. I managed to get all coins and through on the first try. Must be all the practice on DDD. This is a very tricky room if you don't have patience.
OK.. Finished with 100% secrets. Had to restore saved game one time. Nice mansion, Anthony - I really enjoyed it.
Sorry for not posting it sooner... better late than never, right?
15894 - Bottom floor, 1st pillar from left, jump up. Consider extending L6 up one more row.
15100 - has the same issue as in Easy and Normal versions. It's very easy to accidentally cause the triggers on the middle floor to fire from the bottom one.
15301 - Dispatched trolls and the key did not appear, I had to leave the screen and then come back to see it.
Also on top walkway, there appears to be a small hole. Almost like something for a platform to setting into. Was leaving this here an oversight? It doesn't seem to serve any useful purpose. It's not dangerous.
16694 When playing throuh the first time, this was the room that did me in. Still a little nasty (and I know a thing or two about nasty zappers...) Actually the zappers by themselves weren't bad, it was the lava in the middle that got me. Fortunately the save point is close by, so there's lot's of opporunities to
practice. Just commentary... not asking for a change.
16696 Really like all the things you've done with the various backgrounds in the various mansions. You've really gotten a lot of mileage from a handful of backgrounds. That's one thing I'd love to see more of in the future - possibly in expansion packs. Wouldn't that be great? - expansions for mostly new artwork/backgrounds/etc. Possibly with a few additional mansions. Not a full-fledged sequel with new features.. anyway...
16896 The coat of arms/shield decoration looks like it might be in the wrong layer or something, Jack passed behind it which looks weird (to me anyway)
16495 I've been giving layer 6 a lot of thought the past month or so. I've been trying to decide when it works best. One of things I've decided is that if Jack can jump and you still see his head in the above platform and the platform was in layer 6, then that platform either needs:
* Additional rows of blocks to prevent Jack's head from being seen, OR
* To be higher up, OR
* The platform shouldn't be in Layer 6.
Of the three, I think three is usually best for this scenario, just in my opinion.
As you might have guessed the lower of the two platforms has that issue (it's basicaly a non-issue, just a nitpick and comment). I've seen it in other rooms as well. I'm sure I'm guilty of it as well, but to me it seems like using L6 for the sake of using it, not because it adds anything good (at least in this case).
16497 - More of a game glitch IMO, I was riding a falling platform to catch a ride on another moving platform. I was surprised that falling platform was timed just right (or wrong) to interfer with the path of the moving platform and stopped it, resulting in a death. I think that falling platform, once falling, should not interfere with other platforms as it did here. I can think of one place in particular in DDD Hard where this could have potentialy thrown a room into disarray.
15903 - BBB. I feel extremely silly mentioning this at all. I held back on the other levels, but I've never seen the maniacal evil laughter spelled as
Meuahaha. Now I know it's not a word, so can't be misspelled, but I've always seen it as Muahahaha or Muwahahaha, so that's a new one to me. I guess that's how they laugh maniacally in Canada, eh?

16104 - As with the other levels, check this room carefully for L6 issues.
16907 - Those snakes are pretty close to edge of the screen. I know Vern had me move or lose a snake in a similar location in DDD Hard. I just stopped myself from running into it. I didn't think it was excessive in DDD Hard, myself, but just passing on the same feedback he gave me.
16308 - To my ears
the remainssounds better than simply
remains
16907 - After DDD Hard, I certainly shouldn't say anything about backtracking, but wow... that's quite a walk back. Not *that* excessive, but enough to grumble about a little.
15706 - Picked off by the spider. The timing takes a bit to synch up, but I didn't feel like waiting for it. There was just a saveĀ point, so I sacrificed a life. Hopefully, the decision doesn't haunt me later.
15506 - Crap... totally forgot about this room. In fact, I'd forgotten about Basanos entirely since I played it last around (Beta 3) I don't recall there being solid blocks before so that was very nice. I managed to get all coins and through on the first try. Must be all the practice on DDD. This is a very tricky room if you don't have patience.
OK.. Finished with 100% secrets. Had to restore saved game one time. Nice mansion, Anthony - I really enjoyed it.
Sorry for not posting it sooner... better late than never, right?

