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Beta 4: Blackheart Keep
#7
222B3D2B23234A0 wrote:
15692 - Personally, I think that the upper 2 zappers are just a tad to close together.  So many lives lost here.

It is a timing puzzle. They BOTH go, then ONLY the top goes, then BOTH go, and so on. If going up, you climb into position to where the bottom one would kill you, but you do this while only the *top* one goes off. Then when it turns off, you climb the rest of the way.

Similar for climbing down... you wait until they *both* go off, then you climb down past the top one. When it goes off again, Jack will be in the danger zone of the bottom one, but it won't go off... only the top one will.

I'll revise the room a little, removing the bottom zappers, and moving these into the center of the room, and a tad closer together, so it's impossible for Jack to fit between them, making the timing aspect more obvious.
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Messages In This Thread
Beta 4: Blackheart Keep - by VernJensen - 06-25-2010, 07:33 AM
Re: Beta 4: Blackheart Keep - by Semi-Native - 06-27-2010, 06:57 PM
Re: Beta 4: Blackheart Keep - by hawaii - 07-01-2010, 06:39 AM
Re: Beta 4: Blackheart Keep - by Semi-Native - 07-04-2010, 07:21 PM
Re: Beta 4: Blackheart Keep - by Semi-Native - 07-05-2010, 01:00 PM
Re: Beta 4: Blackheart Keep - by hawaii - 07-07-2010, 09:17 PM
Re: Beta 4: Blackheart Keep - by VernJensen - 07-21-2010, 11:09 PM
Re: Beta 4: Blackheart Keep - by VernJensen - 07-21-2010, 11:25 PM

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