08-23-2010, 04:17 AM
5C6F7864406F64796F640A0 wrote: >>I've never warmed to the idea that keys can be invisible in *any* room... even if there's the music and light show. It's just the single thing I think shouldn't be invisible.<<
I would agree with you when it comes to invisible T triggers, since there's no hint that a key is there, at all. But with the music/light show, a player at least knows he needs to do something in that room. The idea comes from the Legend of Zelda, where they do the same thing.
I think that, given how the map screen now shows the sparkley lights (if you haven't completed that room yet), it's just as obvious on the map screen as a key would be. So if you're lost, wondering where to go next, and you check your map, it'll be obvious just as much.
>>If I had to say, that's the single thing in the sequel that I like least. Ghosts are a close second.<<
Yeah, I'd agree. Some things I try, and they aren't that great. For example, one thing I didn't end up liking from the original MM, is themove torch flameaction for brick switches. You could hop on a brick switch to get a flame to move from torch to torch. It ended up feeling weird when a room was designed around this. But it's still in the game.
I think for MM3, I should take some of those things *out* to make it better. Maybe including ghosts. Thing is I like the ghost graphics, so I wonder what other movement the ghosts could have instead? Everything I can think of would end up being just like the medusa heads.
Still... for every feature that one person may not like there's probably a couple of others who love it. I saw some folks single out the trolls as something they didn't like. I don't mind them - the only thing I would change with the trolls would be a check box that can be enabled to make their departure by ladder from a room permanent. I would have really liked this capability in room 15904.

