08-22-2010, 07:52 PM
>>I've never warmed to the idea that keys can be invisible in *any* room... even if there's the music and light show. It's just the single thing I think shouldn't be invisible.<<
I would agree with you when it comes to invisible T triggers, since there's no hint that a key is there, at all. But with the music/light show, a player at least knows he needs to do something in that room. The idea comes from the Legend of Zelda, where they do the same thing.
I think that, given how the map screen now shows the sparkley lights (if you haven't completed that room yet), it's just as obvious on the map screen as a key would be. So if you're lost, wondering where to go next, and you check your map, it'll be obvious just as much.
>>If I had to say, that's the single thing in the sequel that I like least. Ghosts are a close second.<<
Yeah, I'd agree. Some things I try, and they aren't that great. For example, one thing I didn't end up liking from the original MM, is the
I think for MM3, I should take some of those things *out* to make it better. Maybe including ghosts. Thing is I like the ghost graphics, so I wonder what other movement the ghosts could have instead? Everything I can think of would end up being just like the medusa heads...
Thanks for the bug/glitch reports. I've fixed them all, both in normal and easy. Except for the crashing. I'll look into that. But you're right, it almost certainly has to do with the question mark by the sign. Thanks!
I would agree with you when it comes to invisible T triggers, since there's no hint that a key is there, at all. But with the music/light show, a player at least knows he needs to do something in that room. The idea comes from the Legend of Zelda, where they do the same thing.
I think that, given how the map screen now shows the sparkley lights (if you haven't completed that room yet), it's just as obvious on the map screen as a key would be. So if you're lost, wondering where to go next, and you check your map, it'll be obvious just as much.
>>If I had to say, that's the single thing in the sequel that I like least. Ghosts are a close second.<<
Yeah, I'd agree. Some things I try, and they aren't that great. For example, one thing I didn't end up liking from the original MM, is the
move torch flameaction for brick switches. You could hop on a brick switch to get a flame to move from torch to torch. It ended up feeling weird when a room was designed around this. But it's still in the game.
I think for MM3, I should take some of those things *out* to make it better. Maybe including ghosts. Thing is I like the ghost graphics, so I wonder what other movement the ghosts could have instead? Everything I can think of would end up being just like the medusa heads...
Thanks for the bug/glitch reports. I've fixed them all, both in normal and easy. Except for the crashing. I'll look into that. But you're right, it almost certainly has to do with the question mark by the sign. Thanks!

