08-11-2010, 04:00 PM
HARD
I just noticed that ladder jumps are possible in this mansion. Vern didn't want those used in included mansions. I think it's just a matter of turning off that option in the MLB.
16896 I've seen some very odd behavior with the moving tiles and platforms, which I've tested in the MLB and it happens there, too. Sometimes they move as intended, but other times they all go off course, some even going down into the acid. Extremely unpredictable.
16702 You made this harder! I think it's too hard now.
15904 Blank BBB, but as you mentioned in your PDF notes, you probably don't need it.
16507 Red key drops onto gray tile; Jack can't jump up high enough to reach it.
17107 No way to avoid all medusa heads when climbing down the ladder to get the key.
16508 Jack jumped on the blue bat platform and headed left. He got killed by a bouncing eyeball in 16507. Second try, he got killed by a jumping skeleton fish in 16504; third try, another fish got him in 16504. It took 4 tries to get through alive.
17099 There's no way to avoid both ghosts when jumping down to the blue door.
16696 When Jack is heading from left to right (to get to the blue door), there's no way to avoid that first spider.
15704 Jack has to go through here 3 times minimum. How about shutting off those moving platforms after the first time, or at least the second time?
17711 Blue bat platform starting direction is down instead of up.
Vault area While I really admire the design, I thought it was very clever to shape it like a key - it's just too darned exhausting. After going through all those extremely hard challenges in the mansion, another giant maze in the vault area is just too much, at least for me. I've been in the vault area about 3 or 4 times testing different versions, and I've given up each time. I think Jack deserves an easy ride to pick up the treasure. :o
Margherita and I seem to be the only ones testing this mansion. Anybody else?
I just noticed that ladder jumps are possible in this mansion. Vern didn't want those used in included mansions. I think it's just a matter of turning off that option in the MLB.
16896 I've seen some very odd behavior with the moving tiles and platforms, which I've tested in the MLB and it happens there, too. Sometimes they move as intended, but other times they all go off course, some even going down into the acid. Extremely unpredictable.
16702 You made this harder! I think it's too hard now.
15904 Blank BBB, but as you mentioned in your PDF notes, you probably don't need it.
16507 Red key drops onto gray tile; Jack can't jump up high enough to reach it.
17107 No way to avoid all medusa heads when climbing down the ladder to get the key.
16508 Jack jumped on the blue bat platform and headed left. He got killed by a bouncing eyeball in 16507. Second try, he got killed by a jumping skeleton fish in 16504; third try, another fish got him in 16504. It took 4 tries to get through alive.
17099 There's no way to avoid both ghosts when jumping down to the blue door.
16696 When Jack is heading from left to right (to get to the blue door), there's no way to avoid that first spider.
15704 Jack has to go through here 3 times minimum. How about shutting off those moving platforms after the first time, or at least the second time?
17711 Blue bat platform starting direction is down instead of up.
Vault area While I really admire the design, I thought it was very clever to shape it like a key - it's just too darned exhausting. After going through all those extremely hard challenges in the mansion, another giant maze in the vault area is just too much, at least for me. I've been in the vault area about 3 or 4 times testing different versions, and I've given up each time. I think Jack deserves an easy ride to pick up the treasure. :o
Margherita and I seem to be the only ones testing this mansion. Anybody else?

