08-06-2010, 01:54 PM
Latest update:
Reworked the following rooms:
- 15909 (added Semi's lever to fix JS)
- 16093 (completely different)
- 16094 (graphics edits)
- 16293 (graphics edits)
- 16505 (minor changes to layout of critters - *should* be impossible to jump over to 16506), however *if* Jack should somehow get to this area, he shouldn't fall. I will probably have to add a falling platform to prevent JS later.
- 16506 (reworked room to make it impossible for Jack to jump from room to the left or right. Also platforms no longer fall)
- 16507 (removed minor scorpion puzzle - seemed like overkill - there simply for the sake of having a puzzle. I thought it didn't really need to be there. I wanted the main focus of the room to be the green key room, and it felt too crowded.)
- 16706 (minor changes to make platform to get to yellow key more obvious).
Edit: removed attachment, more recent version later in thread
Reworked the following rooms:
- 15909 (added Semi's lever to fix JS)
- 16093 (completely different)
- 16094 (graphics edits)
- 16293 (graphics edits)
- 16505 (minor changes to layout of critters - *should* be impossible to jump over to 16506), however *if* Jack should somehow get to this area, he shouldn't fall. I will probably have to add a falling platform to prevent JS later.
- 16506 (reworked room to make it impossible for Jack to jump from room to the left or right. Also platforms no longer fall)
- 16507 (removed minor scorpion puzzle - seemed like overkill - there simply for the sake of having a puzzle. I thought it didn't really need to be there. I wanted the main focus of the room to be the green key room, and it felt too crowded.)
- 16706 (minor changes to make platform to get to yellow key more obvious).
Edit: removed attachment, more recent version later in thread

