08-02-2010, 06:37 PM
102D2011272725272E420 wrote: 16700 Jack can't avoid the skull spider that falls down on him from the trap door, since he has to concentrate on getting the Goblin down to pull the last lever.
Actually, that's part of the trap. Too Hard? ;-)
The placement of the spider up there was deliberate. It's easy to avoid with a little planning. It's possible to use the goblin to make the two platforms move (really, the goblin would only need to pull the one lever - the one that allows Jack to come over), so that Jack can jump over and pull the red lever himself - preventing the spider from falling on him. At that point, the spider is fairly easy to avoid. It's a sneaky trap, but avoidable. Just because the goblin is over there, doesn't mean he has to be the one to pull *all* the levers. I suppose I could use a BBB for a hint.
Oh, duh! Why didn't I think of that. :-[
HARD
15508 Jack Stuck. Silver blocks are on, Jack died in zapper beam and reappeared on the left-most ladder. He can't go up or down. This room is too tedious.
15506 Jack Stuck. Gold blocks are on. Jack is on the floor at the bottom right and can't jump over the gold bricks, can't climb the ladder because there's nothing at the top.
15509 Jack Stuck. Jack went to the right, re-entered 15509, gray door shut behind him and he couldn't jump across - the trigger for the platform for him to jump on is not turned on.
15710 It's a pain to have the levers reset when Jack has to leave and re-enter the room (if the Goblin falls in). Very frustrating.
15909 Jack Stuck. Gray doors are in the wrong position. Even with toggling gold/silver bricks, Jack doesn't have a way out.
16506 Jack can't get the yellow key. I think you forgot to include a blue bat platform, maybe?
16504 Way too many critters to dodge.
16705 Did you mean for the lever behind the purple door to turn off the zapper in front of the left pole? Right now it doesn't do anything.
16507 Shields don't travel on conveyor belt, they stay put. You need to check the box in the MLB to let them fall. Also, from the middle of the room on the right, Jack can jump into 16508 and die by zapper beam.

