07-08-2010, 04:50 AM
5C5543555D5D340 wrote:
14894 - The red trap door closes when Jack leaves the room. It should stay open, yes? no?
It should. I'll fix that.
5C5543555D5D340 wrote:
16301 - The Medusa sure corners Jack in the Treasure Chest area.
Ah, this is part of the harder extra challenge section. You gotta be quick and not let it corner you! I guess I could turn it down a notch in speed for more thinking time to the player.
5C5543555D5D340 wrote:
Personally, I think that it is a crying shame to be short the 2 green keys needs to explore that whole underworld area.
I REALLY DO! To go thru the entire mansion again, trying to save one key, only to discover that you should have 2 green keys when you get down there is NOT a good play. It is sort of a sadistic play. SORRY, but that is how I feel. Most people will not even dream that there is so much more, they will just think that it's some more treasure and call it quits. That is why it is a real shame to be short of those 2 green keys down below.
This was the way it was for most bonus sections in most mansions, custom and built-in back in the original game. This gives the players who missed something a goal for the next time they play, making it more enjoyable. If they are stuck, they are free to use these forums for questions to fellow players about locating the keys the next time round. I do not recommend that you backtrack and look for them, I would just try to keep an eye out for them, or perhaps open old saves at locations where you think you haven't checked thoroughly enough.
Wait, don't tell me you didn't find the secret study of Jasperlone??? Ooo, better go find it, Missy! Adventures await. Don't peak in the editor… it would spoil the fun.

5C5543555D5D340 wrote:
Also, again there is much more non required back tracking to the 1st exit area. Justify it any way you want Rob, but I finally read the other testers posts all the way thru and I am not the only one complaining about this.
Best solution is to think up a good route and take it so you can avoid backtracking. Jasperlone's design is in deathly designed that some backtracking is required, but not too extremely, it's all up to the player. I know it's an issue and would love to compensate you all but I would have to redesign whole sections.

5C5543555D5D340 wrote:
16701 - The Medusa does not make noise when Jack kills it.
Strange. Do you have your sound on?
5C5543555D5D340 wrote:
16702 - The disappearing ledges are to far away for Jack to make the long jump. Either that, or they are on the wrong layer.
It's a tricky puzzle, but very possible.
Here's a hint: The disappearing bricks have nothing to do with it...
5C5543555D5D340 wrote:
16700 - The yellow brick is to low. see pic The MLB shows two horizontal bricks, but the game only has one.
It's all in the airThere's a trigger somewhere around there you missed. I suppose I should move it to a more convenient location; on the top of that statue...
5C5543555D5D340 wrote:
16902 - The blue bat brick is to low. It bangs into the blue sinking bricks. What is the point of this area anyway? I mean, Jack has to knock himself out for 2 red keys only to grab a couple silver coins? hmmmm?
You're meant to get rid of the sinking bricks and jump on the bat platform before they come back. If they do, just jump on them again, and jump on the platform twice, until it goes back in the right direction.
If a player is trying to break the scores on the internet and get #1 on the global scores, then yes, he would have to.
Thanks for all your comments Missy. Note how I listened to most of your comments.

Also I looked at the places you said Semi. Seems we have found a home for the new track 9 in our music selection. Also adjusted those things in normal mode.


