07-08-2010, 01:10 AM
454C5A4C44442D0 wrote: Hard
As much as I love the wind in the previous version, I have to agree with the others re: the wind in this version. The critters are not easy to jump over at all. Whew! Way to hard. Lucky I use the extra life feature, because in a real game, I would have had to pack this game in out of frustration.
It's not just jumping over the critters that is the problem, it's even sliding into either water or over the edge. NO CONTROL WHAT SO EVER. If it were toned down to doable, then this section would be great.
Yes, it was. I added more shields and less monsters, so the next version should be better and more enjoyable for all.
454C5A4C44442D0 wrote:
13507 - with the Medusa and the disappearing blocks.....talk about a prescription for failure (death)!
13505 - all that wind and the bird so low, how can he jump over it? death for certain.
12906 - sometimes the belt doesn't work, it looks like it is rotating, but Jack just stand there and if he tries to jump he dies.
I removed one medusa and added a shield when you enter the room from the bottom part, making it less hard.
454C5A4C44442D0 wrote:
14911 - To be honest, I always find these types of rooms very tedious. There seems to be a gap in the floor where Jack is standing, see pic.
Anyway, way to busy & dizzy with critters & trolls. As you can see, I killed them all to get them out of the way for testing.
I removed a scorpion and slowed the other critters.
454C5A4C44442D0 wrote:
15111 - Aside from a few coins, I find NO incentive to going into this room at all. Perhaps you could make it more enticing? I mean, who wants to tackle a huge spider for a few pieces of silver? lolololol
I added $ 150 more dollars for players to want to get.
454C5A4C44442D0 wrote:
15101 - Going back into this room after exploring the alps....the funny thing is that the green falling brick only appears in the water AFTER Jack jumps towards the red door! lololol Oh, and now that he comes back here from the left, the same things happens on the left side. lololol
Yeah those are meant for when you first come down from the starting place, because the bat platform goes into the lava.
454C5A4C44442D0 wrote:
15301 - Now this section puzzles me. I can't remember the previous strategy in the other versions. Jack came down here to use the save and p/u a green key.
YET, the pathway on the left leading to the lower level is now also available to him. hmmm? Isn't that pathway the way to the exit? If yes, then perhaps a sign post should advise the player of such? ie: you have 2 choices, down is the exit up is another part of the mansion.
For the sake of testing and not wanting to do much more back tracking, I will chose the upper part.
As much as people want to, if you tried, you couldn't go down. I put so much thought into the key system here it's not even funny, and I think it it quite brilliant, if I say so myself.
But just for reinforcement, I'll move that grey door by the lower red/green doors to be the first one, so players get the message, instead of looking for a red key… which they won't find, unless they go to the next section.

