07-26-2010, 01:06 PM
I've attached a first cut of Dr. Demented's Den - Hard. At this point I'm still adding/filling in some BBBs, adjusting music, and going back over each room to fix problems. It seems like I find small things each time through.
I'm interested about a great many things:
- Jack Stucks,
- Unavoidable Deaths (as opposed to easy Deaths)
- Layering issues
I'm also interested in the following things, though I realize that it's going to be incredibly subjective:
- Difficulty level
- Frustration level
If you see something that you feel is too hard, I'd appreciate suggestions to fixing it. In most cases I'm going to be looking for a small tweak that makes it a little easier without making it too much easier. My recommendation would be to note something that you feel is too hard, then come back to it later and try it again a few times in the Builder.
Basic Mansion info:
171 rooms - 85 new rooms, most of the others have been modified.
5 main areas, plus the vault which is a (mostly) non-deadly final area.
Each area should have:
- three yellow keys
- two yellow doors
- one blue key
- one green key
- any number of purple and red keys
I followed Vern's lead in the first two mansions. Yellow keys are to treasure stashes (and most of the
There are 5 bonus yellow keys for the vault. In many places, obtaining the yellow keys will be unusually difficult. You do not need any yellow keys to finish the game. Though it may help - since many yellow doors hide save points. (these save points help counter the difficulty of getting the yellow keys).
Note: deleted attachment - newer version below
I'm interested about a great many things:
- Jack Stucks,
- Unavoidable Deaths (as opposed to easy Deaths)
- Layering issues
I'm also interested in the following things, though I realize that it's going to be incredibly subjective:
- Difficulty level
- Frustration level
If you see something that you feel is too hard, I'd appreciate suggestions to fixing it. In most cases I'm going to be looking for a small tweak that makes it a little easier without making it too much easier. My recommendation would be to note something that you feel is too hard, then come back to it later and try it again a few times in the Builder.
Basic Mansion info:
171 rooms - 85 new rooms, most of the others have been modified.
5 main areas, plus the vault which is a (mostly) non-deadly final area.
Each area should have:
- three yellow keys
- two yellow doors
- one blue key
- one green key
- any number of purple and red keys
I followed Vern's lead in the first two mansions. Yellow keys are to treasure stashes (and most of the
Secrets) in the game. I also used the other keys for very specific purposes (except for the vault).
There are 5 bonus yellow keys for the vault. In many places, obtaining the yellow keys will be unusually difficult. You do not need any yellow keys to finish the game. Though it may help - since many yellow doors hide save points. (these save points help counter the difficulty of getting the yellow keys).
Note: deleted attachment - newer version below

