08-30-2010, 07:44 PM
6F5C4B57735C574A5C57390 wrote:
1) Doors in thebackground layer. You know how you have jail cells and windows in the background tiles? What if, instead of a jail cell, you had a door that Jack could enter? It doesn't require a key. It's much like the exit door at the of the mansion. But when he enters this door, he comes outbehindthe current room. You enter a brand new room with a door in the same location, and when you go back through the door, you go back where you came from.
Kind of like the idea involving invisible signs, the implementation or how the mechanism is grounded doesn't particularly matter to me (though I understand why it does to you). The functionality is what matters to me!

I like the elevator idea, but focusing on your first idea, I like the idea of a closed door (perhaps a few styles) that Jack can open and go inside and appears in the background, then exit someplace completely different. I'd have to say I differ from Anthony. I'd like for the possibility for this doorway to be able to lead to practically anywhere that I as a designer wish it to go.
Perhaps this could be limited for future included mansions. I could see how something like this could dovetail into smaller mansion subsections to simulate multi-dimensional mansions.
For example, you have a mansion consisting of 20-30 rooms at one level. Perhaps *it* has a few of these doors, each leading to other sub-sections (perhaps another 10-15 rooms? who knows..) It might used to implement other wings of a mansion, and sort of make mansions 3 dimensional, yet still be represented in 2D.

