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Transporters
#4
5C6F7864406F64796F640A0 wrote: 1) Doors in the
background layer
. You know how you have jail cells and windows in the background tiles? What if, instead of a jail cell, you had a door that Jack could enter? It doesn't require a key. It's much like the exit door at the of the mansion. But when he enters this door, he comes out
behind
the current room. You enter a brand new room with a door in the same location, and when you go back through the door, you go back where you came from.

This would be a very nice addition for a Midnight Mansion game. I believe I first saw this sort of feature in Braid and Mario. What you're talking about is stepping it up a notch altogether, having the rooms 'synced' with rooms behind/in front of it. Would there be a limit of how far 'behind' or 'in front' you can go? In my opinion stopping at 2 each way would be advisable, just to avoid confusion from the player. You don't want to make the game *too* complicated now, do you. Tongue
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Messages In This Thread
Transporters - by RobSeegel - 05-22-2010, 08:17 PM
Re: Transporters - by VernJensen - 08-29-2010, 09:54 PM
Re: Transporters - by RobSeegel - 08-30-2010, 03:02 AM
Re: Transporters - by Wingy - 08-30-2010, 03:19 AM
Re: Transporters - by brell - 08-30-2010, 04:54 PM
Re: Transporters - by brell - 08-30-2010, 04:58 PM
Re: Transporters - by RobSeegel - 08-30-2010, 07:44 PM
Re: Transporters - by Sharpie - 08-30-2010, 09:44 PM
Re: Transporters - by jacobvann - 08-31-2010, 04:07 PM
Re: Transporters - by VernJensen - 08-31-2010, 08:16 PM
Re: Transporters - by negative_zero - 09-02-2010, 10:58 PM
Re: Transporters - by Invidian - 09-02-2010, 11:46 PM
Re: Transporters - by Wingy - 09-03-2010, 02:42 AM
Re: Transporters - by Invidian - 09-04-2010, 01:01 AM
Re: Transporters - by VernJensen - 09-11-2010, 11:37 PM
Re: Transporters - by RobSeegel - 09-12-2010, 12:36 AM
Re: Transporters - by hawaii - 12-27-2011, 04:21 AM

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