08-30-2010, 03:02 AM
Admittedly, I saw this more in terms of an exit that didn't exit the game.
One of the things about the game is I've felt too trapped by the confines of the surrounding areas. If I wanted a way to move Jack to another area, it could take a lot of planning unless it occurred in an area that was on the edge of a structure. Multi-room platforms help with this a little, as do poles, but they still can have a disruptive impact on surrounding rooms (unless those rooms are empty space).
I've often felt that given the HUGE amount of available space available in the mansion grid, it sure would be great to be able to pop Jack into one of the far corners where you had this sense of flinging him into the unknown.
I realize that transporters are cliche, but so are many things in Jack's world now.
Some of the other ideas you suggest sound pretty intriguing though.
One of the things about the game is I've felt too trapped by the confines of the surrounding areas. If I wanted a way to move Jack to another area, it could take a lot of planning unless it occurred in an area that was on the edge of a structure. Multi-room platforms help with this a little, as do poles, but they still can have a disruptive impact on surrounding rooms (unless those rooms are empty space).
I've often felt that given the HUGE amount of available space available in the mansion grid, it sure would be great to be able to pop Jack into one of the far corners where you had this sense of flinging him into the unknown.
I realize that transporters are cliche, but so are many things in Jack's world now.
Some of the other ideas you suggest sound pretty intriguing though.

