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Beta 3: Trigger Island
#18
083B2C30143B302D3B305E0 wrote: >>This is due to a problem with the game itself - we had discussed this issue (for the 2nd time) very recently, in fact Vern's reply to this discussion is RIGHT below your report of these questions / issues and my entry a bit further down....!<<

So there is *no* way to avoid this with some alternative mansion design? Usually these things can be worked around somehow.

No, Vern - unfortunately not. You probably won't remember it - but we had discussed this problem already once before, ca. 2007, around contest time, and back then I had tried everything (concerning switches, levers, hidden switches etc.). The solution I have come up with in the meantime, is not completely foolproof, but works in about 98 % of the cases and is quite simple:  I
direct
the continuity of proceedings, meaning what the player does first and what next etc., by putting the switch to turn the zapper off (the zapper in front of the 'problematic area' in question) up onto the topmost floor where I want the player to continue into the next room first. Most people will - and by doing so the (
door-closes-in-Jack's-face
-)trick works without problems.
Currently I think about a further addition which will completely prevent the problem to occur (but it would screw up the room design a bit): In the middle floor of room 13102 I could add an extra door to shield the problematic foot-switch, and the key for that door I could put up into the topmost floor, thus enforcing players to go get that key first, making sure they're not stepping onto the problematic switch too early (=before the door above, which the switch shall re-open, has even closed).

But although that works, it's a shame that there isn't an easier way to prevent these kind of problems.
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Messages In This Thread
Beta 3: Trigger Island - by VernJensen - 05-14-2010, 12:57 AM
Re: Beta 3: Trigger Island - by jamesbolton@cox.ne - 05-19-2010, 11:17 AM
Re: Beta 3: Trigger Island - by jamesbolton@cox.ne - 05-19-2010, 12:03 PM
Re: Beta 3: Trigger Island - by jamesbolton@cox.ne - 05-23-2010, 10:36 AM
Re: Beta 3: Trigger Island - by aquaMat - 05-23-2010, 11:14 AM
Re: Beta 3: Trigger Island - by aquaMat - 05-23-2010, 11:19 AM
Re: Beta 3: Trigger Island - by aquaMat - 05-23-2010, 11:21 AM
Re: Beta 3: Trigger Island - by jamesbolton@cox.ne - 05-24-2010, 01:21 AM
Re: Beta 3: Trigger Island - by jamesbolton@cox.ne - 05-24-2010, 01:34 AM
Re: Beta 3: Trigger Island - by hawaii - 05-24-2010, 01:43 AM
Re: Beta 3: Trigger Island - by jamesbolton@cox.ne - 05-24-2010, 10:36 AM
Re: Beta 3: Trigger Island - by VernJensen - 06-02-2010, 11:12 PM
Re: Beta 3: Trigger Island - by VernJensen - 06-02-2010, 11:52 PM
Re: Beta 3: Trigger Island - by RobSeegel - 06-05-2010, 02:22 PM
Re: Beta 3: Trigger Island - by aquaMat - 06-07-2010, 02:12 PM
Re: Beta 3: Trigger Island - by RobSeegel - 06-07-2010, 04:10 PM
Re: Beta 3: Trigger Island - by VernJensen - 06-07-2010, 08:58 PM
Re: Beta 3: Trigger Island - by aquaMat - 06-18-2010, 10:35 AM
Re: Beta 3: Trigger Island - by triforceguy1 - 06-19-2010, 09:30 AM
Re: Beta 3: Trigger Island - by rose - 06-19-2010, 10:11 AM
Re: Beta 3: Trigger Island - by divadnala - 06-19-2010, 10:22 AM
Re: Beta 3: Trigger Island - by triforceguy1 - 06-19-2010, 10:42 AM
Re: Beta 3: Trigger Island - by VernJensen - 06-25-2010, 01:12 AM

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