06-07-2010, 02:12 PM
Replies to Rob Seegel's report:
12891-12892
Layering - It's weird to see Jack in front of the various supports, yet the
Until quite recently, I felt there's is nothing I can do against this - it's a strange effect of the game. The supporting columns were originally designed into layer 4 ('cause I wanted Jack to pass in front of them), yet the game decides to let the
I remember quite distinctly that back in 2007 (when T.I. was originally created) I had tried to put the columns into layer 6, but Jack was still drawn in front of them.
However, I have tried it again today, and now both (Jack + the platform) are passing correctly BEHIND the columns, if I put them into layer-6.
So that's what I did - it will be in the next UD.
13102 - Did you intend for the floor switch that opens the grey door to only work one time? I activated it the first time, and accidentally blundered through the switch up top. I expected it to reset when I left the room, but no such luck. I had to restart from the last saved point.
This is due to a problem with the game itself - we had discussed this issue (for the 2nd time) very recently, in fact Vern's reply to this discussion is RIGHT below your report of these questions / issues and my entry a bit further down....!
13903 - I have a greater appreciation to how the new
Well - I know this can happen.... but Vern had to change the
However, in this case the change isn't that dramatic - and with a little skill it's easily possible to manage the required jumps.
14302 - I think the background graphics hurt this room a bit. It's difficult to differentiate where you might jump from the scenery. Then again, I suppose this might be the point. It's not a lot of fun testing each piece of scenery to see if it might be solid.
I usually have problems with the contrasts on my (old tube) monitor, and especially with the darker background tiles of MM - but I can tell evyrthing apart in this room quite easily.
I suggest playing with not much external light available in the room - and always in full window mode.
14491 - Jack Stuck - up in the rock formation near the torch (see pic below)
I could only duplicate that after jumping to and fro for several minutes and deliberately trying to get there - but I'll try and put maybe one more solid brick somewhere to prevent that.
14504 - Was it possible to avoid all the scorpions heading down towards the left entrance without any shields?
Absolutely. It's just one clever (and timed) jump and you can avoid them.
14695 - Layering issue: I think Jack should appear in front of the waterfall instead of behind. It looks like the waterfall is behind the water that Jack is in the middle of, but when he gets to the waterfall he appears to be behind it. It looks as though it should be on the same layer as the tree. Notice how the tree appears to be in the middle of the water? That's how I think the waterfall should appear.
I basically agree. But I want the waterfall to appear IN FRONT of the lower ledge above and the snake (that's why I had put it into layer-6).
But I have now simply left the upper part of the waterfall in the front layer, while putting the lower part into the background layer, so Jack will pass in front of it.
12891-12892
Layering - It's weird to see Jack in front of the various supports, yet the
ferryis behind them.
Until quite recently, I felt there's is nothing I can do against this - it's a strange effect of the game. The supporting columns were originally designed into layer 4 ('cause I wanted Jack to pass in front of them), yet the game decides to let the
floating platformpass BEHIND the columns even though Jack himself is passing in front of the columns.
I remember quite distinctly that back in 2007 (when T.I. was originally created) I had tried to put the columns into layer 6, but Jack was still drawn in front of them.
However, I have tried it again today, and now both (Jack + the platform) are passing correctly BEHIND the columns, if I put them into layer-6.
So that's what I did - it will be in the next UD.
13102 - Did you intend for the floor switch that opens the grey door to only work one time? I activated it the first time, and accidentally blundered through the switch up top. I expected it to reset when I left the room, but no such luck. I had to restart from the last saved point.
This is due to a problem with the game itself - we had discussed this issue (for the 2nd time) very recently, in fact Vern's reply to this discussion is RIGHT below your report of these questions / issues and my entry a bit further down....!
13903 - I have a greater appreciation to how the new
inertia jumpsmake relatively simple jumps much harder. This section was much tougher than I guessed. Depending on where I jumped I could find myself in the level above (frustrating), or I could find myself jumping a lot higher or lower than expected.
Well - I know this can happen.... but Vern had to change the
jumping behaviouron moving platforms for a special reason.... I wasn't too pleased with it myself.
However, in this case the change isn't that dramatic - and with a little skill it's easily possible to manage the required jumps.
14302 - I think the background graphics hurt this room a bit. It's difficult to differentiate where you might jump from the scenery. Then again, I suppose this might be the point. It's not a lot of fun testing each piece of scenery to see if it might be solid.
I usually have problems with the contrasts on my (old tube) monitor, and especially with the darker background tiles of MM - but I can tell evyrthing apart in this room quite easily.
I suggest playing with not much external light available in the room - and always in full window mode.
14491 - Jack Stuck - up in the rock formation near the torch (see pic below)
I could only duplicate that after jumping to and fro for several minutes and deliberately trying to get there - but I'll try and put maybe one more solid brick somewhere to prevent that.
14504 - Was it possible to avoid all the scorpions heading down towards the left entrance without any shields?
Absolutely. It's just one clever (and timed) jump and you can avoid them.
14695 - Layering issue: I think Jack should appear in front of the waterfall instead of behind. It looks like the waterfall is behind the water that Jack is in the middle of, but when he gets to the waterfall he appears to be behind it. It looks as though it should be on the same layer as the tree. Notice how the tree appears to be in the middle of the water? That's how I think the waterfall should appear.
I basically agree. But I want the waterfall to appear IN FRONT of the lower ledge above and the snake (that's why I had put it into layer-6).
But I have now simply left the upper part of the waterfall in the front layer, while putting the lower part into the background layer, so Jack will pass in front of it.

