06-05-2010, 02:22 PM
Trigger Island
Challenging mansion. I'd rate it as Normal to Hard (in spots). The deaths I experienced were consistent with Hard
but there were plenty of save points to keep things from getting too frustrating. Most of the deaths I experienced were due to small, hard to see ledges, and tight spaces where a jump could cause you to hit a creature on a different platform. Also the fast red birds were a pain. Overall, a fun mansion, with some strange layering here and there.
12891-12892
Layering - It's weird to see Jack in front of the various supports, yet the
13102 - Did you intend for the floor switch that opens the grey door to only work one time? I activated it the first time, and accidentally blundered through the switch up top. I expected it to reset when I left the room, but no such luck. I had to restart from the last saved point.
13903 - I have a greater appreciation to how the new
14302 - I think the background graphics hurt this room a bit. It's difficult to differentiate where you might jump from the scenery. Then again, I suppose this might be the point. It's not a lot of fun testing each piece of scenery to see if it might be solid.
14491 - Jack Stuck - up in the rock formation near the torch (see pic below)
14504 - Was it possible to avoid all the scorpions heading down towards the left entrance without any shields?
14695 - Layering issue: I think Jack should appear in front of the waterfall instead of behind. It looks like the waterfall is behind the water that Jack is in the middle of, but when he gets to the waterfall he appears to be behind it. It looks as though it should be on the same layer as the tree. Notice how the tree appears to be in the middle of the water? That's how I think the waterfall should appear.
Challenging mansion. I'd rate it as Normal to Hard (in spots). The deaths I experienced were consistent with Hard
but there were plenty of save points to keep things from getting too frustrating. Most of the deaths I experienced were due to small, hard to see ledges, and tight spaces where a jump could cause you to hit a creature on a different platform. Also the fast red birds were a pain. Overall, a fun mansion, with some strange layering here and there.12891-12892
Layering - It's weird to see Jack in front of the various supports, yet the
ferryis behind them.
13102 - Did you intend for the floor switch that opens the grey door to only work one time? I activated it the first time, and accidentally blundered through the switch up top. I expected it to reset when I left the room, but no such luck. I had to restart from the last saved point.
13903 - I have a greater appreciation to how the new
inertia jumpsmake relatively simple jumps much harder. This section was much tougher than I guessed. Depending on where I jumped I could find myself in the level above (frustrating), or I could find myself jumping a lot higher or lower than expected.
14302 - I think the background graphics hurt this room a bit. It's difficult to differentiate where you might jump from the scenery. Then again, I suppose this might be the point. It's not a lot of fun testing each piece of scenery to see if it might be solid.
14491 - Jack Stuck - up in the rock formation near the torch (see pic below)
14504 - Was it possible to avoid all the scorpions heading down towards the left entrance without any shields?
14695 - Layering issue: I think Jack should appear in front of the waterfall instead of behind. It looks like the waterfall is behind the water that Jack is in the middle of, but when he gets to the waterfall he appears to be behind it. It looks as though it should be on the same layer as the tree. Notice how the tree appears to be in the middle of the water? That's how I think the waterfall should appear.

