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Beta 3: Questions
#5
I think the game could use without it. Since the game never intended that ladder jumps being able to happen in the first place, it shouldn't be there.

People could argue since it's always been there it should stay and it's become a 'trend' or 'tradition' that previous MM custom mansion designers have incorporated into their harder mansions, but really it was a flaw that people found and Vern never found the urge to fix it.

Personally I think using the ladder jumping technique is cheating, especially if you're in a built-in mansion. Take Leofani Mansion Hard, for example-- the gold/silver block puzzle below the house can be beaten with much less intended difficulty due to this.

Now we may have some people who will indeed kick and scream, but it really comes down to it was never intended. It is something players have found out by themselves, and was never mentioned in the tutorial about it at all. I would also think that most casual MM players have never known about this 'exploit' and try to figure out a way around the puzzle without knowing it in certain original custom mansions.

Ultimately, it should go in MM2. Keep it in MM1 because there are many custom mansions that wouldn't be possible without it.

As for horizontal momentum affecting puzzles in Mt. Peril, I wouldn't worry about that really, because I can fix those bugs.
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Messages In This Thread
Beta 3: Questions - by VernJensen - 05-17-2010, 07:31 PM
Re: Beta 3: Questions - by VernJensen - 05-17-2010, 07:38 PM
Re: Beta 3: Questions - by hawaii - 05-17-2010, 07:47 PM
Re: Beta 3: Questions - by hawaii - 05-17-2010, 07:53 PM
Re: Beta 3: Questions - by Wingy - 05-17-2010, 08:54 PM
Re: Beta 3: Questions - by VernJensen - 05-17-2010, 10:50 PM

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