Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Beta 3: Mt. Peril
#16
Normal

This was a very tricky mansion. I managed to die more in this mansion than some of the Hard ones. It's possibly the best example I've seen so far of a mansion that is difficult but not because of tons of high-speed monsters.  It's a sprawling mansion, and keys are distributed all throughout the mansion, which appears to allow for non-linear play.

There are a lot of potentially fatal jumps in this mansion too. I really enjoyed it, but I suspected it would be possible to get Jack stuck with all the spread out doors and keys. I did find at least one way (so far...) to do it.

(Note: I wrote this before looking at the board, but it appears that this is the same issue margherita reported. Oh well, I'll report it anyway. There's a bit more detail, and some suggestions)

15301 - It is possible to get stuck in the rooms above this one if you arrive in this room (from the left platform with no purple keys, one green key, and any other combination of keys). I managed to blunder into it by accident, then thought there would be no way to retrace my steps because of the long meandering route I took. It turned out to be easier than I thought to recreate. You can do it easily be adding a green key somewhere out in the open in 15301, save it, then test it with the Mansion Builder. This green key will stand-in for the one you would have brought with you.

1.) Get purple key from room: 15100, unlock first purple door in room 15301.
2.) Get purple key from room: 15102, hold onto key.
3.) Open green door with key you brought into 15301
4.) Open purple door with key in room 14903.

You are now stuck. You will not be able to open the green door in 14902, because you don't have a green key. You cannot get another green key without a purple key. It *is* possible to get another purple key in room 14901, but this doesn't do any good, since you can't get through the green door in 14902. If you got the purple key, you must have taken the blue bat platform down to avoid the green door, but upon returning to the 14902 from 14901, the bat platform will be gone eliminating your escape route, since it originated from another room. Stuck.

There are a number of ways this trap can be eliminated. I think the easiest would be to add a pole to the screen in 14901, that could take Jack safely down to 15101.

Edit (replaced one of the suggestions with a different one):
The pole could just as easily be a one-way bat platform. The problem with this is it means you have to have a back-up if the bat platform leaves the screen w/o Jack.

15497 - It's possible to get stranded in this room without a ride.

16507 - this room is definitely tougher without the ladder jump!
Reply


Messages In This Thread
Beta 3: Mt. Peril - by VernJensen - 05-14-2010, 12:46 AM
Re: Beta 3: Mt. Peril - by hawaii - 05-15-2010, 05:06 PM
Re: Beta 3: Mt. Peril - by hawaii - 05-15-2010, 06:17 PM
Re: Beta 3: Mt. Peril - by hawaii - 05-15-2010, 06:48 PM
Re: Beta 3: Mt. Peril - by hawaii - 05-15-2010, 06:54 PM
Re: Beta 3: Mt. Peril - by margherita64 - 05-16-2010, 08:28 PM
Re: Beta 3: Mt. Peril - by Wingy - 05-17-2010, 03:04 AM
Re: Beta 3: Mt. Peril - by VernJensen - 05-17-2010, 07:15 PM
Re: Beta 3: Mt. Peril - by margherita64 - 05-17-2010, 09:10 PM
Re: Beta 3: Mt. Peril - by Wingy - 05-17-2010, 09:17 PM
Re: Beta 3: Mt. Peril - by Wingy - 05-17-2010, 09:19 PM
Re: Beta 3: Mt. Peril - by VernJensen - 05-18-2010, 07:05 PM
Re: Beta 3: Mt. Peril - by Wingy - 05-18-2010, 07:41 PM
Re: Beta 3: Mt. Peril - by VernJensen - 05-20-2010, 09:32 PM
Re: Beta 3: Mt. Peril - by Wingy - 05-20-2010, 11:50 PM
Re: Beta 3: Mt. Peril - by RobSeegel - 05-29-2010, 05:03 AM
Re: Beta 3: Mt. Peril - by Wingy - 05-29-2010, 11:50 AM
Re: Beta 3: Mt. Peril - by RobSeegel - 05-29-2010, 03:08 PM
Re: Beta 3: Mt. Peril - by RobSeegel - 05-29-2010, 04:58 PM
Re: Beta 3: Mt. Peril - by Wingy - 05-30-2010, 08:21 PM
Re: Beta 3: Mt. Peril - by sherryl199 - 06-03-2010, 06:10 PM
Re: Beta 3: Mt. Peril - by rose - 06-11-2010, 10:39 AM
Re: Beta 3: Mt. Peril - by Wingy - 06-11-2010, 07:57 PM
Re: Beta 3: Mt. Peril - by rose - 06-11-2010, 08:23 PM
Re: Beta 3: Mt. Peril - by divadnala - 06-11-2010, 09:02 PM
Re: Beta 3: Mt. Peril - by Wingy - 06-11-2010, 09:21 PM
Re: Beta 3: Mt. Peril - by rose - 06-12-2010, 04:11 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)