05-21-2010, 10:00 PM
Beta 3c is out, which fixes bug in beta 3b. It's only the app and level builder that have been updated, so *don't* throw out your existing beta 3 / beta 3b copy... you'll need it to use this small update.
www.actionsoft.com/files/temp/MidnightMansionSequelbeta3c.zip
Fixes:
- Fixed various drawing glitches that were introduce in beta 3. (Flickering bat platforms, background drawing through arrows on platforms, etc.)
- Slight change to ladder climbing logic… when Jack climbs down a ladder onto a ledge, a brick under his left foot *or* right foot will now both work.
- Fixed movie playback, which I messed up in sequel beta 3. It still won't work if you enter a windy area (i.e. Jasperlone mountain's windy area), but other than that should work.
- If you suspend in a room with ghosts, now ghosts within 100 pixels of Jack will be deleted when he resumes in that room. [Due to technicalities, it'd be very difficult to make it be the ghosts that already took flight are still gone.] That way, he doesn't die on ghosts under/near him when he resumes.
www.actionsoft.com/files/temp/MidnightMansionSequelbeta3c.zip
Fixes:
- Fixed various drawing glitches that were introduce in beta 3. (Flickering bat platforms, background drawing through arrows on platforms, etc.)
- Slight change to ladder climbing logic… when Jack climbs down a ladder onto a ledge, a brick under his left foot *or* right foot will now both work.
- Fixed movie playback, which I messed up in sequel beta 3. It still won't work if you enter a windy area (i.e. Jasperlone mountain's windy area), but other than that should work.
- If you suspend in a room with ghosts, now ghosts within 100 pixels of Jack will be deleted when he resumes in that room. [Due to technicalities, it'd be very difficult to make it be the ghosts that already took flight are still gone.] That way, he doesn't die on ghosts under/near him when he resumes.

