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Beta 3: Mt. Peril
#7
363F293F37375E0 wrote: 15102 - Normal

see pic, the coin on the left near Jack's head (from the ladder) you can barely see it in this shot as it is sideways, it can't be p/u

I'll move that there coin.

363F293F37375E0 wrote:
15704 - Normal

The stars appear, so that means something, so Jack kills a few ghosts (no sure if he's suppose to), he did go down the ladder 1st, but nothing happened so he killed the ghost, then after a long while the skulls appear. Perhaps you could speed up the skulls appearing so as to eliminate the need to kill the ghosts?

Missy... .... the skulls appear ONLY after you find all of the ghosts in the room and let them leave. There is no delay involved. The speed of when they appear is part of the game engine, nothing I can do about that.

676E786E66660F0 wrote: 16706 & 16707

I think that Jack is stuck between these 2 rooms. If Jack goes down the ladder on the right 1st, and leaps over to open the doors, he cannot get out of the area.

I really didn't intend players to use that 'jump off the bottom of the ladder' without any ground' technique, because that is really something for custom mansion only. Sure, it makes things easier in many puzzles, but in ANY built in mansion that would not be the case. Anyway, see that gold coin you forgot to pick up? It makes a falling platform (which you're meant to use to stand on to use the ladder) appear. Nevertheless, I'll make it appear if you *somehow* make it by the doors without first triggering it.

424B5D4B43432A0 wrote: 16507 - Normal

If Jack jumps onto the Bat Mobeil, and jumps to the 1st ledge above his head (on left) in the pic, he is stuck due to hidden door. The Bat Mobeil is way at the top, so Jack has to die to get down. Not Good if he is exploring.

I'll make that falling platform spawn near that there ledge trigger sooner.

424B5D4B43432A0 wrote:
btw: I noticed that Beta 2 Mt. Peril is still open for testing in the Beta 3 testing forum.

Sorry, what?

5E5241545B56415A47520507330 wrote: Normal - Room 14902
Jack hasn't the green key so he's blocked...

Meh, I guess I can add another trap door to make it even harder but prevent this... it is normal, afterall. Wink
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Messages In This Thread
Beta 3: Mt. Peril - by VernJensen - 05-14-2010, 12:46 AM
Re: Beta 3: Mt. Peril - by hawaii - 05-15-2010, 05:06 PM
Re: Beta 3: Mt. Peril - by hawaii - 05-15-2010, 06:17 PM
Re: Beta 3: Mt. Peril - by hawaii - 05-15-2010, 06:48 PM
Re: Beta 3: Mt. Peril - by hawaii - 05-15-2010, 06:54 PM
Re: Beta 3: Mt. Peril - by margherita64 - 05-16-2010, 08:28 PM
Re: Beta 3: Mt. Peril - by Wingy - 05-17-2010, 03:04 AM
Re: Beta 3: Mt. Peril - by VernJensen - 05-17-2010, 07:15 PM
Re: Beta 3: Mt. Peril - by margherita64 - 05-17-2010, 09:10 PM
Re: Beta 3: Mt. Peril - by Wingy - 05-17-2010, 09:17 PM
Re: Beta 3: Mt. Peril - by Wingy - 05-17-2010, 09:19 PM
Re: Beta 3: Mt. Peril - by VernJensen - 05-18-2010, 07:05 PM
Re: Beta 3: Mt. Peril - by Wingy - 05-18-2010, 07:41 PM
Re: Beta 3: Mt. Peril - by VernJensen - 05-20-2010, 09:32 PM
Re: Beta 3: Mt. Peril - by Wingy - 05-20-2010, 11:50 PM
Re: Beta 3: Mt. Peril - by RobSeegel - 05-29-2010, 05:03 AM
Re: Beta 3: Mt. Peril - by Wingy - 05-29-2010, 11:50 AM
Re: Beta 3: Mt. Peril - by RobSeegel - 05-29-2010, 03:08 PM
Re: Beta 3: Mt. Peril - by RobSeegel - 05-29-2010, 04:58 PM
Re: Beta 3: Mt. Peril - by Wingy - 05-30-2010, 08:21 PM
Re: Beta 3: Mt. Peril - by sherryl199 - 06-03-2010, 06:10 PM
Re: Beta 3: Mt. Peril - by rose - 06-11-2010, 10:39 AM
Re: Beta 3: Mt. Peril - by Wingy - 06-11-2010, 07:57 PM
Re: Beta 3: Mt. Peril - by rose - 06-11-2010, 08:23 PM
Re: Beta 3: Mt. Peril - by divadnala - 06-11-2010, 09:02 PM
Re: Beta 3: Mt. Peril - by Wingy - 06-11-2010, 09:21 PM
Re: Beta 3: Mt. Peril - by rose - 06-12-2010, 04:11 AM

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