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Beta 3: Jasperlone Mountains
#4
350B0C051B620 wrote: [quote author=090016000808610 link=1273798190/1#1 date=1274055761]
14898 - Normal

I know that you made some changes in this room with the levers, but I just want to make sure that this is what you wanted.  If Jack pulls any of the levers to stop the moving yellow bricks, they automatically re-start (moving) when he leaves the room and re-enters it.  Will the moving blocks bump into the Bat Mobiel coming down from the upper levels?  I will see when I get there.
Ok, the Bat Mobiel DID HIT one of the moving bricks and stopped dead center of this room, rather than going way down below to the water level, where it use to go. 
Now how will Jack get down there to p/u the purple key on the left of that level?  hmmm 

Yeah if you notice one of the levers has a base that is red. Not good, that makes the action permanent. To continue (for now) try not to pull that one. It will be a normal yellow lever next update.
You are missing the point Anthony!  Forget about the levers for now.  Focus on the Bat Mobiel from the very top which has to go to the very, very bottom level, UNDER THE BRIDGE, and invisible bricks are to appear so that Jack can jump off of it and go to the left to p/u the purple key. 
In Beta 1 & 2 this was the case, but now, after many tries, the Bat Mobiel does not go down to that level & Jack can't get the purple key. Jack is now stuck & can't continue the game.
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Messages In This Thread
Beta 3: Jasperlone Mountains - by VernJensen - 05-14-2010, 12:49 AM
Re: Beta 3: Jasperlone Mountains - by hawaii - 05-17-2010, 12:22 AM
Re: Beta 3: Jasperlone Mountains - by Wingy - 05-17-2010, 02:55 AM
Re: Beta 3: Jasperlone Mountains - by hawaii - 05-17-2010, 07:24 PM
Re: Beta 3: Jasperlone Mountains - by Wingy - 05-17-2010, 09:19 PM
Re: Beta 3: Jasperlone Mountains - by hawaii - 05-24-2010, 10:36 PM
Re: Beta 3: Jasperlone Mountains - by Semi-Native - 05-26-2010, 04:04 PM

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