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Beta 2: The caves and the castle
#24
093439083E3E3C3E375B0 wrote: (Extremely) HARD

So hard it should be in a new category - FIENDISH maybe. I spent a few days making my way through this one. In the end I cheated twice to get through. Once, just by looking at a room in the Level builder (11278) - no modifications made, and once to make the last jump hard instead of nearly impossible (10680). I was almost tempted to do something in Room 10290, but resisted... barely. I was all set to make the bat platform go down rather than up, when I managed to make the jump from the vanishing platform to the fast one. I was highly frustrated by this move.

I discovered that I missed a whole series of rooms on my successful run, but went back and played them from the level builder. I liked the design of this section, but I thought there were a few cheap deaths. (Snake in 10884). Areas where I couldn't see where there was ground to walk on (110844, 11284).

In a few places it crosses the line (for me, anyway) of being too difficult to be fun.

Dear Rob,
thank you for playing and testing my hard version of TC&TC. I am aware that you are not the only one complaining about how difficult this mansion is. There is, however, nothing in this mansion that has not become familiar to the MM community over the years (apart from the novalties in the MM sequel itself, of course). I will, however, make a few changes to the mansion where necessary due to overall playability, a few very hard jumps and, perhaps, I will throw in a few more gold or even an extra saving point.

Now to your comments:

4B767B4A7C7C7E7C75190 wrote:
Some room-specific comments below:

11876 - Significant problem here! I can crash the game from this room, and can do it consistently and easily. Ride up the platform, and when you're jumping for the ledge on the left with the purple door, purposely mis-time your jump so you miss it, and let Jack fall downward towards the left side. He never lands because the game crashes! (I've already sent the resulting dump to Vern via email)

I'm sorry but I cannot reproduce this. Anyway, this is something Vern must fix.

4B767B4A7C7C7E7C75190 wrote:
11278 - Didn't particularly care for the section in the upper right where I couldn't see where Jack was. That seemed a bit too stacked against the player. I edged very carefully, yet still lost track of Jack.

This is just a standard hidden area and a shortcut for Jack into this room if he forgot to pull the lever in the room above.

4B767B4A7C7C7E7C75190 wrote: Also, the hidden key in this level is too obscure. Yes, I know it's a hard level, but I still think that keys shouldn't be hidden without some sort of clue. I had gotten here without any red keys left so finding the extra key would have been pretty important. I think there should have at least been a message about it.

But there IS a clue! When you get the 2 gold coins in the upper left you hear a sound indicating that something has appeared somewhere. And at that point there are not many places left to check - except the hidden area in the upper right - or behind the waterfall.

4B767B4A7C7C7E7C75190 wrote: 12081 - OK, that was one of the most challenging save points to get to that I've played so far. The room itself was easy... it was all the rooms leading up to that was tough. You might consider either adding some more gold or adding another save point.

Yes, I am thinking about it - but I will not change it yet.

4B767B4A7C7C7E7C75190 wrote: 10680 - That bat platform could be moved just a hair to the right without completely removing the difficulty from this room. I burned through about a dozen Jacks trying to make that last jump (and a few making the others, but it was the last one that was the killer.)

I agree with you on this room and I've made it a bit easier.

4B767B4A7C7C7E7C75190 wrote: 10480 - Bat platform disappeared when I died (on return trip). Was that supposed to happen? I guess it doesn't matter in any case, since it's possible to get down without it.

This didn't happen to me and as you say it doesn't really matter.

4B767B4A7C7C7E7C75190 wrote: 10484 - Does the blue bat platform need a blocker to prevent it from going into the ceiling?

Yes, it does, thank you.

4B767B4A7C7C7E7C75190 wrote: 10280 - I think that the number of trolls should be reduced or there should be a few more shields scattered around in some of the previous screens. The trolls movements are unpredictable enough that having them run (mostly) out of sight seems like cheap deaths. Personally, I have little patience for rooms where the majority of the obstacles cannot be seen... (Dark rooms are an exception) Then again, I may have simply gotten lucky on this screen - most of the trolls exited the room through the ladder in the upper left. They must have been intimidated... or something. Not sure if this was intended. If so, then all that's required for this room is to wait, which isn't as bad as I thought (unless you're going for some sort of fastest time... and good luck with that in *this* mansion)

Yes, it is a question of patience Wink

4B767B4A7C7C7E7C75190 wrote: 10084 - I really notice a slow down after a short time on screens where snow is falling. It's not immediate, but there's definitely a cumulative effect.

Nothing I can do about that except skipping the snow which I won't do.

4B767B4A7C7C7E7C75190 wrote: 10290 - Jumping onto that fast moving platform from the vanishing block was a little over the top in terms of difficulty - at least for me. It crossed the line into fiendishly hard.

Why would you want to jump from the vanishing block to the fast moving platform?

4B767B4A7C7C7E7C75190 wrote: 10089 - Cheap death entering room from right, bottom floor.

Fixed

4B767B4A7C7C7E7C75190 wrote: 10090 - Considering the rooms around this area, you could have reasonably had a save point in this room.

I will consider that.

4B767B4A7C7C7E7C75190 wrote: 10884 - How is snake on platform avoidable? Cheap death?

Please read the sign. The snake is NOT a cheap death!
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Messages In This Thread
Beta 2: The caves and the castle - by VernJensen - 04-15-2010, 05:57 PM
Re: Beta 2: The caves and the castle - by brell - 04-20-2010, 12:36 PM
Re: Beta 2: The caves and the castle - by brell - 04-20-2010, 05:24 PM
Re: Beta 2: The caves and the castle - by brell - 04-20-2010, 05:26 PM
Re: Beta 2: The caves and the castle - by brell - 04-20-2010, 05:26 PM
Re: Beta 2: The caves and the castle - by brell - 04-22-2010, 12:15 PM
Re: Beta 2: The caves and the castle - by brell - 04-24-2010, 10:30 AM
Re: Beta 2: The caves and the castle - by brell - 04-24-2010, 10:43 PM
Re: Beta 2: The caves and the castle - by hawaii - 04-27-2010, 03:59 PM
Re: Beta 2: The caves and the castle - by brell - 04-27-2010, 05:23 PM
Re: Beta 2: The caves and the castle - by brell - 05-02-2010, 07:52 PM
Re: Beta 2: The caves and the castle - by brell - 05-03-2010, 07:48 PM

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