04-16-2010, 05:05 PM
There we go. And thanks for your comments!
I don't think so, no. You're supposed to use some roundabout way. I added a ladybug so as to make it more obvious that this cannot be the right way. I had a lot at home, left from last summer:
http://www.spiegel.de/international/0,1518,638831,00.html
Which was a bit like a surrealistic version of Hitchcock's movie
Fixed. I am a very poor judge of fish difficulty: I tend to run into all of them anyway, no matter how scarce and nice, so all fish puzzles look the same to me.
Indeed -- too hard, but just slightly. So, fixed: since irregularity was sort of the point here, that feature stays [smiley=evil.gif] But I added some overlap time between appearance of a block and vanishing of the previous one.
Oh no, it's one of my favourite rooms!
It's quite easy if you know the trick. I will wait for others to comment on this room; if the general agreement is that it is too hard I will slow down the little badgers.
Hey, wait a minute! Red keys are not even mentioned up there, so the player is not even misled!
Hehe. Fixed: now he'll drown no matter where he falls. Actually it also prevents him from going to the room downstairs.
192F272367042B3E233C2F4A0 wrote:
15712 Is it even possible to avoid both ladybugs on vine?
I don't think so, no. You're supposed to use some roundabout way. I added a ladybug so as to make it more obvious that this cannot be the right way. I had a lot at home, left from last summer:
http://www.spiegel.de/international/0,1518,638831,00.html
Which was a bit like a surrealistic version of Hitchcock's movie

192F272367042B3E233C2F4A0 wrote:
16914 Too hard - too many skeleton fish
Fixed. I am a very poor judge of fish difficulty: I tend to run into all of them anyway, no matter how scarce and nice, so all fish puzzles look the same to me.
192F272367042B3E233C2F4A0 wrote:
15913 Too hard (just slightly) - timing of blocks is inconsistent and makes it a bit too difficult, in my opinion
Indeed -- too hard, but just slightly. So, fixed: since irregularity was sort of the point here, that feature stays [smiley=evil.gif] But I added some overlap time between appearance of a block and vanishing of the previous one.
192F272367042B3E233C2F4A0 wrote:
16518 Too many trolls, makes it really hard (I hate those little guys, by the way) >:-X
Oh no, it's one of my favourite rooms!
It's quite easy if you know the trick. I will wait for others to comment on this room; if the general agreement is that it is too hard I will slow down the little badgers.
192F272367042B3E233C2F4A0 wrote:
16319 BBB should state the minimum number of red keys needed to finish, since there's no way back.
Hey, wait a minute! Red keys are not even mentioned up there, so the player is not even misled!
192F272367042B3E233C2F4A0 wrote:
16316 Jack can get in a position that requires suicide (see pic)
Hehe. Fixed: now he'll drown no matter where he falls. Actually it also prevents him from going to the room downstairs.


:-X 