04-22-2010, 10:24 PM
49777079671E0 wrote: I agree with Vern here, however, the zapper beam in normal is going to stay -- actually I have no choice, I thought about it for a good 30 minutes and couldn't find any way to replace it, without messing up the mansion's puzzle of turning them off.
I tried trap doors, but if you're riding up on a platform, you will go right through the trap door, unlike down. If Vern could do something about that, (I really don't see why it shouldn't) I could.
Vern, if you do that, make sure there is a 1 block space away from the trap door where it stops, (or close) so it gives room for the player to jump off.
Really though, I don't see any reason why now, since I've slowed the platforms by a bit, the player (if they're paying attention, which 75% do) will realize they must jump off or they shall meet a shocking fate. :
Hi Anthony,
In Vern's post with my quote, there is no room #. But, if it is the room I am thinking about, then you already did do something about it and it is fine.
Vern by his own admission is posting rather late & probably does not realize that you did slow something down. Again, if it is the room I am thinking about. So not to worry by either of you.

In the future, I will stick to J.S. or layering problems when beta testing....rather than posting comments about creatures or zappers, and leave that to those that are more expert in these matters.

