04-22-2010, 06:19 PM
61687E686060090 wrote: Suggestion: How about a Hint BB at the lever level of the yellow platform. How would a new player be prepared to jump for the red key, when the platform is still shooting real fast upwards? Think about it. And....once in the 2nd room (above red key) how would the player know to jump off? I mean, I even thought, my 1st time playing that Jack was meant to ride up and up and up until the platform stops. Instead, he dies a cheap death in the zappers 2nd room.
This play does not make sense.
It is a cheap death.....period.
I'm coming to this discussion rather late, but I just wanted to defend Tobin's design here. I think it's a fantastic area. I think yes, the platform could be slowed down on Normal mode, and perhaps the zappers at the very top removed for Normal as well. But in terms of realizing you have to jump off mid-route and get the red key... that's half the fun. You pass it the first time, then later wonder where the heck you're supposed to go, and check your map, and see the key there, and realize what your'e supposed to do. Then you might try again, and miss the jump -- and have to try again. It can be a challenge for sure. (They key could be lowered on the pole for Normal version, and put at the bottom for Easy). But I like it... I wouldn't remove this puzzle entirely. Just maybe tweak it a little.

