04-30-2010, 05:19 AM
Just finished Normal and Hard (Normal with Harder beginning).
Not too much to add here. It will be interesting to see what you do with the rest of the Hard level. I'm hoping for some real surprises, maybe some newer areas.
Some of the backtracking in the beginning seemed a little over the top. It reminded me too much of the scavenger hunts my parents used to set up for my sister and me -- little notes with clues we'd follow that made us go two floors up, then two floors down. We'd backtrack and end up going up and down stairs over and over again. At first it was kind of fun, but got tedious quickly. In the Hard version, I ended up getting a little bored and suspended the game to go off and do something else for a while, before finishing it.
Perhaps instead of vines on the final building, perhaps there could be mobile platforms that could take you to a new section, or just provide a more convoluted way of working your way up.
The good thing about playing Easy -> Normal -> Hard, is that it makes it easy to see the difference in level of difficulty (I would have known if you hadn't said anything that the Hard was basically Normal with a different beginning).
Unfortunately, I find myself hoping for unique twists and turns that makes each level stand apart, instead of basically the same scenarios with fewer save points, more monsters, tougher jumps, etc. I end up a little disappointed. I thought the difficulty level of Normal was just about right.
Not too much to add here. It will be interesting to see what you do with the rest of the Hard level. I'm hoping for some real surprises, maybe some newer areas.
Some of the backtracking in the beginning seemed a little over the top. It reminded me too much of the scavenger hunts my parents used to set up for my sister and me -- little notes with clues we'd follow that made us go two floors up, then two floors down. We'd backtrack and end up going up and down stairs over and over again. At first it was kind of fun, but got tedious quickly. In the Hard version, I ended up getting a little bored and suspended the game to go off and do something else for a while, before finishing it.
Perhaps instead of vines on the final building, perhaps there could be mobile platforms that could take you to a new section, or just provide a more convoluted way of working your way up.
The good thing about playing Easy -> Normal -> Hard, is that it makes it easy to see the difference in level of difficulty (I would have known if you hadn't said anything that the Hard was basically Normal with a different beginning).
Unfortunately, I find myself hoping for unique twists and turns that makes each level stand apart, instead of basically the same scenarios with fewer save points, more monsters, tougher jumps, etc. I end up a little disappointed. I thought the difficulty level of Normal was just about right.

