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Beta 2: Blackheart Keep
#13
Blackheart Keep - Easy

Nice mansion. Good rating - almost felt too easy compared to some of the other Easy mansions. Well constructed. Fairly consistent throughout, though there were one or two rooms that appeared to be noticeably busier/harder than the rest, and a few (overly?) sparse rooms: 16505, 16497, 16308(dark). Overall, I liked it.  Despite the comments below, nothing appears to be
broken
. Many of the comments I initially made - I ended up revising after further review.

15704 - I was able to get Jack stuck on the most prominent ledge on the right side by jumping to it as the falling platform I was on fell past. [Note: when I went back into the room using MMB, I couldn't recreate the situation - perhaps when it happened the first time, I missed the trigger or didn't move once I thought I was
stuck.
I saw that there were triggers to prevent this happening, and when testing the room in MMB, everything worked.]

16695 - I initially noted this as questionably hard (for Easy) on this screen because I thought the combination of jumps to small platforms, plus zappers was a little surprising compared to the rest of the mansion. I went back after finishing the mansion and went directly there using MMB. What about adding some falling platforms between the small platforms w/ zappers? It wouldn't dramatically decrease the difficulty. Just a thought.

BTW Vern - if you're reading - how about a key binding for Open by Room ID in the MMB? I use this a lot, and it sure would save some time.

16696 - I also initially noted this as being questionably difficult because it's an extremely busy screen compared to nearly any other screen in this mansion in terms of moving platforms. This room and 16695 seemed a little out of place to me. I tried the following changes: I got rid of the checkered platforms, added hidden blocks to prevent the up/down platforms from going into the ceiling or water and to me, it seemed to fit better. It was a little easier, but not by too much.I considered taking out the low ceiling, but decided against it.

15493 - When scorion died, was it supposed to trigger hidden treasures immediately? [After looking at room more carefully, I think the answer here is
yes
] It didn't for me. I had to leave the screen and come back, and suddenly the hidden things appeared, with a regenerated scorpion.

[Note: I went back and tried to recreate the situation I was in when I saw what I described. I couldn't seem to do it from MMB. I was in the lower right level waiting for scorpion to kill itself, when I saw the issue I describe. Perhaps a fluke?]
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Messages In This Thread
Beta 2: Blackheart Keep - by VernJensen - 04-15-2010, 05:54 PM
Re: Beta 2: Blackheart Keep - by Semi-Native - 04-15-2010, 07:42 PM
Re: Beta 2: Blackheart Keep - by VernJensen - 04-15-2010, 07:44 PM
Re: Beta 2: Blackheart Keep - by Semi-Native - 04-15-2010, 07:57 PM
Re: Beta 2: Blackheart Keep - by VernJensen - 04-15-2010, 08:12 PM
Re: Beta 2: Blackheart Keep - by Wingy - 04-18-2010, 04:28 PM
Re: Beta 2: Blackheart Keep - by divadnala - 04-18-2010, 04:48 PM
Re: Beta 2: Blackheart Keep - by Coder_drew - 04-18-2010, 06:11 PM
Re: Beta 2: Blackheart Keep - by hawaii - 04-19-2010, 02:27 AM
Re: Beta 2: Blackheart Keep - by VernJensen - 04-19-2010, 05:31 PM
Re: Beta 2: Blackheart Keep - by hawaii - 04-21-2010, 05:21 PM
Re: Beta 2: Blackheart Keep - by VernJensen - 04-21-2010, 06:10 PM
Re: Beta 2: Blackheart Keep - by RobSeegel - 04-27-2010, 05:22 AM
Re: Beta 2: Blackheart Keep - by VernJensen - 04-28-2010, 06:01 PM
Re: Beta 2: Blackheart Keep - by RobSeegel - 04-30-2010, 05:19 AM
Re: Beta 2: Blackheart Keep - by MTGA - 05-01-2010, 08:23 PM
Re: Beta 2: Blackheart Keep - by VernJensen - 05-04-2010, 08:43 PM

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