03-26-2010, 07:20 PM
Huh. Well, the software is showing its age I guess. There is nothing wrong with the code as far as I can tell, but, Rosetta doesn't always run older software better.
The ultimate solution here is, after I release Midnight Mansion 2, I'll port it to a new platform that will allow:
- iPhone version
- Windows version
- Universal Binary Mac version
The sticky point here is that the editor still wont' be ported... that'll be a rather big project that I'll start after doing all of the above. But once I do finally port it, it should run without weird problems like this, and I'll have a fully modern platform upon which I can build future versions of the game!
The ultimate solution here is, after I release Midnight Mansion 2, I'll port it to a new platform that will allow:
- iPhone version
- Windows version
- Universal Binary Mac version
The sticky point here is that the editor still wont' be ported... that'll be a rather big project that I'll start after doing all of the above. But once I do finally port it, it should run without weird problems like this, and I'll have a fully modern platform upon which I can build future versions of the game!

