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MM2 - Brave New World
Well done!

Meanwhile I was busy with controlling and fixing/changing the second part of the mansion. It will contain a surprise. To realize that, I needed to make a change near the end of the purple area. Nothing dramatic, just a key-thing.

I wanted to keep the surprise for BNW TZ-blue, but I did change my mind.

The included update is a zip for BNW Rainbow 001. To avoid confusing, from now on, BNW Rainbow will be the name for the new series of test-playing. Please enjoy playing, before thinking of reporting, helping, ...

BNW Rainbow got a save pedestal half way the purple area and access to the save pedestal in the first room of the transit zone. I advise to use them. Further progress in the mansion is blocked with temporary red bricks. But ... you will have a sneak preview about the major :question change.


Attached Files
.zip   BNW_Rainbow_001.zip (Size: 19.53 KB / Downloads: 1)
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It took time, but finally there is an update for BNW Rainbow ready. If you could save in the transit zone than you may restart at that seve pedstal. Otherwise just start this custom mansion.

@ brell (spoiler alert for semi-native):Besides all other things, I changed nearly all maps. In TZ there are only 2 left. One shows the 2+2 rooms left and right of the TZ. The second one gives the 3 rooms below TZ. As you know there are 10 coloured doors around the TZ. So I added an other 4 maps between the TZ and those doors so that all 10 doors are in view on the map. I thought that was important, especially because of the changed concept of the blue area.

Enjoy!


Attached Files
.zip   BNW_Rainbow.zip (Size: 19.53 KB / Downloads: 1)
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Encloed you'll find a pictture from the final room of BNW Rainbow (002). Jack came in from above and can't continue to the room below because the ladder is broken till the 3rd area got its revision.


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And a few more images as appetizer.


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May I ask why you are changing so much?
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Yes of course you may!

But I am short of time right now. Soon I'll give you an answer. Just this: there are different reasons for the changes. And there are less changes to expect in future.
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The answer (my friend, is blowing in the wind).

There are MM-reasons. Of course. I'm still finding real mistakes like some lay-out issues, stuff that is still too difficult and (h)JSs. Exact science. Wink And when it's wrong it's wrong and needs to be corrected.

But there are also things about this particular mansion. Some of them I mentioned before.

The first purple area was built with nearly no Ts, in contrary to all other sections. That felt wrong. I also didn't like the row of the dark rooms. Single they felt acceptable, but as a row too hard.

The reason for the change of TZ-Blue is completely different. I never forgot the challenge about the loop where the demand was to ensure that Jack was forced to visit all the parts from this area. Because the executing of this idea on an already existing bunch of rooms is complex I did postpone it. And indeed it took a lot of time to get it done (I hope). Once you revisit this area you will understand why it took so long.

I don't expect major road works in most of the other areas. Only corrections and improvements. However the ladder-vine combination near the end of the mansion will move to the grey capital of BNW.

But besides MM-reasons, it is also personal. The builder, even more than the game, gives me fun, joy, satisfaction, happiness. And because I am not a creative person, the designing of BNW gives me proudness. What deserves neat work. That I want to do.

And in the end BNW is also training for the change of MM1-MMM to MM2-MMM. One of the challenges there will be to change the main road, because several mazes were on sideways ...
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Late afternoon I started with checking the 3rd area and I got immediately confronted with mistakes in room 17501 (pic after the fixing).

Previously this room was the start of the 3rd area, but because of the loop it now is the last room of the 2nd area. That is why I already changed the colour of the walls into blue. And the background. But I clearly forgot the ladders that need to be red (rose) and to change the music!
:-[

As important was the lack of quality of the hint for the secret. That is why I moved the silver coin from the lower right corner to a hinting spot. That now invisible coin needs to be triggered at a well chosen point. Previously there was only the info in CP3, the in this mansion unusual L6 under Jack's feet and a missing colour code. That created a situation where Jack was more or less forced to start jumping and kicking all around.



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In the most recent BNW Rainbow update from March the 24th there is a mistake in the text of a sign. Where you see '
14 levers
it should be
14 colour codes
.

It will be fixed in the next update.
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BNW Rainbow 003 zip is enclosed. It now ends at checkpoint 4 in the first room of the grey area and has 9 save pedestals.

All saved games made in the previous version from BNW Rainbow may be used, except the last one in room 17501. That is because I was forced to correct mistakes between the saves 8 and 9.

I hope that the revision of the 3rd area only contains improvements.


Attached Files
.zip   BNW_Rainbow_003.zip (Size: 19.53 KB / Downloads: 1)
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