We have a problem in 16292 (I think), see pic.
When Jack reenters the room at top left the trolls are all back and the fall is too big. I see no way out.
Room 16692: Having turned off the electricity, Jack goes up the long ladder and activates a scorpio, which moves very fast and has killed my Jack two times. Close to cd IMO
Earlier this week I had some problems with our MMF. The website opened very slowly, login in took a lot of time, when opening a post the added pics didn't reveal and last but not least any text I wrote couldn't be posted.
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Today everything is going smoothly again. So far. This post is to check if I am able to post a text with an attachment.
On the image you see the half-Jack-stuck that I detected. As soon as Jack grabbed a vine while having no yellow key, he was committed to suicide. In the next zip you will see how I fixed this issue.
2F3F2821214D0 wrote: We have a problem in 16292 (I think), see pic.
When Jack reenters the room at top left the trolls are all back and the fall is too big. I see no way out.
On the pic you see Jack playing yo-yo. That is the new spot of the T that triggers the trap door.
2F3F2821214D0 wrote: Room 16692: Having turned off the electricity, Jack goes up the long ladder and activates a scorpio, which moves very fast and has killed my Jack two times. Close to cd IMO
Solved. The scorpion is, when revealing, first moving to the right and also walking slower. But with some delay I also needed to make an other correction because once the red door is opened the scorpion walks into the gap at the right where it's fall is very annoying for a Jack climbing up the long ladder.
6676616868040 wrote: Now that BNW is getting rather big, perhaps you should consider putting up a sign at the end of every area (6 areas now?) with info on best score. Like you did in MM&M.
Good idea. I am already busy with it. The invisible signs are placed, but adding the correct information may take while. The checkpoints will be marked with the framed painting of a $ 100 moneybag (for example see pic). That means that I need to verify if I didn't use that painting elsewhere ...
Take note that in room 16093 my Jack doesn't have a blue key. That is because the in the red area revealing one got moved to the next area.
Room 16494. Nothing dramatic here. But in the lower right corner, once and only once, the mimic came down the ladder and slipped from the bottom floor and vanished in the deep. I could easily reveal a new one, but it was a bad view. Thus I shortened the ladder.
Let's say that Jack arrives with a blue key and instantly goes up the long ladder. He arrives in room 16493, opens the blue door and gets the first green key. He goes back down the pole and then decides to go up again via the falling bricks in 16892. He continues up to 16492 and uses his only green key in that room to get to the uppermost leftside lever in 16493.
Now he has no green key to use in 16891 and no way (as far as I can see) to reach the other green key in 16493 as the grey door in the lower left corner is closed.
The past weeks I had only too short moments to work at BNW, but yesterday I had a very large session what gave real progress.
This morning I added the very last room (no. 130) and it is one with a novelty: a ladder that Jack sometimes and sometimes not may climb down. It is random, just like the mimic-issue on ladders. In both cases I still don't see how to force your choice. A matter of pixels I assume.
The mansion MM2 - Brave New World is complete.
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Dear brell, if you still have the courage for some betatesting, than it is best to restart at the save in room 16893 (the last green room).
Please read all the signs and checkpoints. Is the information clear enough? And the writing okay?
The given maps are supposed to be helpful e.g. to avoid that Jack is running around in circles.
Besides the reporting of mistakes I am very interested in your opinion about the difficulty in the final part of the mansion. I did my best to keep things normal. But is it?
Red area changes are mostly for the better IMO. Looks like you fixed the green key issue.
16093:
Sign says 38 secrets but I have 39
There is very little hint of a room above and where to go for it.
16094: I see you are using an idea from House of Wonders :-)
15697: Sign asks about number of keys needed, which the player cannot know. Then it says „up to the 2nd part of the brown area“. UP!?
Overall the brown area is not too hard IMO. Most of the puzzles are fair with the exception of how to enter it in room 16093. After that it is more or less a twisted 8-) : sailing. However my Jack is still missing a yellow key for room 16095. He will not give up.