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MM2 - Brave New World
4555424B4B270 wrote: ... Some of the changes you have done are good but IMO some have made the overall play harder. ...
Some of the harder spots may have to do with my changed way of honoring Jack's work. So if you notice a $ 200 moneybag the issue is not that easy (see pic 1 & 2). Things don't need to go wrong but it surely may happen. It is my interpretation of bringing the mansion a bit closer to game over.

We still have endless time to figure out what is best.
Undecided

On the 3rd image you see that I added a sign about the ladder jumps.


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I cannot find the red key needed to escape the grey area. It is wery well hidden indeed. Been to all the
side
rooms in that area I think.

Will try again.

In a hindsight maybe your changes are not that much harder. I've not been playing since early july and it is easy to get rusty again.
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7161767F7F130 wrote: I cannot find the red key needed to escape the grey area.
That key is only partly visible and to be found in the side wing with the purple key and door entrance.

7161767F7F130 wrote: In a hindsight maybe your changes are not that much harder.  I've not been playing since early july and it is easy to get rusty again.
Don't tell me. Or semi-native as well, I did understand. Practice seems to be more important than previously.
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Freddy, it was because of 'game over'. My darn Jack just keeps doing stupid stuff and dying. ;D
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The green area is sometimes a bit too hard for a normal mansion, IMO:

First of all, are there only two green keys? I cannot find a third one. If that is the case, will Jack not be able to visit all parts of the green area if he opens the green doors in wrong order? (This question also applies if there are three green keys)

#17496: I can see you are using the same kind of door puzzle idea as I did in The Caves and the Castle. Good Wink

#17495: Nothing hard here - ASA Jack knows how to solve it.

#17494: Close to hard but experienced (and patient) players have played Midnight Mazes and Monsters 8-)

#17493: If Jack enters this room for the first time via the yellow door he knows nothing about the giant spider. A jump will lead to a cheap death.
My Jack, having been to the room above, assumed there would be a secret entrance to that room - and he was right - but there is absolutely no hint!?

#17292: Good puzzle, nothing so hard here.

#17293: Takes time to figure out how to kill the lone monster.

#17294: Again, close to hard. The zapper beam is difficult to avoid, at least for inexperienced (and rusty) players.

#17295: No problems here.

#17296: No problems.
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I may have found the solution. If I am right, then room 17493 is too hard IMO, like getting the blue key before the birds have been
pacified
.
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2131262F2F430 wrote: The green area ...
First of all, are there only two green keys?  I cannot find a third one.  If that is the case, will Jack not be able to visit all parts of the green area if he opens the green doors in wrong order?  (This question also applies if there are three green keys)

#17496:  I can see you are using the same kind of door puzzle idea as I did in The Caves and the Castle.   Good  Wink
It is indeed a lookalike. But with a difference. I am sure you read the temporary sign. Did you have a look at the map? It is the map that should make the difference between guessing and knowing what to do.
If you don't read the map (or the given map is unclear) the wrong choices indeed lead to unvisited parts of the green area. That is the penalty. Does that feel too unfair?

I understand that you did find the following order of the green doors. Then you should have found the answer to your question about the keys. Did you?
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7F6F7871711D0 wrote: ... #17495:  Nothing hard here - ASA Jack knows how to solve it. ...
Does the ASA (?) refer to the door puzzle in the previous room? Or something inside this room?
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6070676E6E020 wrote: ... #17294:  Again, close to hard.  The zapper beam is difficult to avoid, at least for inexperienced (and rusty) players. ...
I don't have a good solution for this issue. As soon as I make the space left or right of the right lever wider, or the zapper beam higher, the problem goes straight from 'close to hard' to 'easy'.

The way to do it is: duck at the first gold coin, duck at the second gold coin, wait till the giant spider is going up again, pull the lever and finish with a triple jump to the right.

For the time being I will leave it this way. Although I made a slight change at the floor left of the right lever.


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7464737A7A160 wrote: ... #17494:  Close to hard but experienced (and patient) players have played Midnight Mazes and Monsters  8-) 

#17493:  If Jack enters this room for the first time via the yellow door he knows nothing about the giant spider.  A jump will lead to a cheap death.
My Jack, having been to the room above, assumed there would be a secret entrance to that room - and he was right - but there is absolutely no hint!? ...
The solution to both rooms is patience. There is nothing wrong with that ... except that it brakes the rhythm of the mansion. A good flow was one of my major targets!

Room 17494 that you saw was already a much better version than at the beginning. I need to think about how I further may improve this room.

In room 17493, concerning the cheap death, I first of all removed the L6-cover at the giant spiders. Plural!  ;D
To avoid too long waiting time I did remove the spider above the blue key, but added ...
No hints? Not in the room itself. But there are several in the rooms above. In 17293 the H-trigger tells you to kill all enemies, most of them by luring them into the lava and that is only possible to bring Jack to the lower left corner. The $ 200 falling in the lava need a solution as well. And in room 17093 there is that backpack.

One of the next days I will post a new version of the mansion.

Q: What was your amount of secrets at the save pedestal in the first green room?
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