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MM2 - Brave New World
4D5D4A43432F0 wrote: ...  Finished with 100% secrets and €19200.  ...
[smiley=tekst-toppie.gif]

4D5D4A43432F0 wrote: Btw:  Is there anybody else following this thread and better yet, trying out this wonderful mansion?
Not yet. I am thinking of taking contact by e-mail with some of the former players, designers ... Should I do that?
Wonderful mansion ... ? I feel flattered. And in 7th heaven or is it 9th cloud?
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As often on Saturdays, also this morning I was a few hours busy with the mansion. Details are for later. I just want to let you know that I can't post an update because there is an annoying problem that I first have to solve myself. The total amount of money in the next update will be exactly $ 20.000. But like before I am missing again $ 50 and thus I need to be sure where.
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Found !!

Enclosed you'll find beta-version 014 of MM2 - Brave New World. The purple area en TZ1 didn't change. 20.000 dollars is now to be found.

Please have special attention for both shown rooms. In my opinion they are still too hard. But of course all remarks and questions are welcome.

I need to say something about room 16703. Again.
:Smile
The idea of replacing the silver bow by a gold bow was completely wrong. After changing the blocks, re-entering the room from the right leads to a Jack-stuck. Okay, I know that a stuck Jack is ...
Tongue

And about room 16904, the one with the moon, the tower and the yellow door. It got several hinting(?) changes.


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.zip   MM2_-_BNW_betatesting_013.zip (Size: 19.53 KB / Downloads: 1)
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In Brugge (Belgium), after a long grey, windy, rainy period it is a sunny Sunday morning.  Smile And dawn brought two extra questions for you, brell.

1. Would it harm your side of the work if in the next version (015) I would remove the 7th save point (17101) and create a new one below the TZ2-room (17501)? Perfect play till there will give a save with $ 13.500 and zero keys.

2. The blue 'area' has three 'wings' (different backgrounds) with in total ten 'sections'. During design something happened that wasn't planned at all. In two sections there are two ways back. One is in the left wing and one in the right. It are two situations where you may miss some prices at first. But if so they only lead to a small detour or a coming back later.
Will you try to find them or do you want me to give precise information? And after you saw the places, do you have the feeling that I need to do something about it or not?
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5F6B7C7D7D60190 wrote:

Please have special attention for both shown rooms. In my opinion they are still too hard. But of course all remarks and questions are welcome.

Actually, I don't find them too hard. But a shield would be nice in the latter Wink
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774354555548310 wrote: In Brugge (Belgium), after a long grey, windy, rainy period it is a sunny Sunday morning.  Smile And dawn brought two extra questions for you, brell.

1. Would it harm your side of the work if in the next version (015) I would remove the 7th save point (17101) and create a new one below the TZ2-room (17501)? Perfect play till there will give a save with $ 13.500 and zero keys.

No, that is OK.

774354555548310 wrote:
2. The blue 'area' has three 'wings' (different backgrounds) with in total ten 'sections'. During design something happened that wasn't planned at all. In two sections there are two ways back. One is in the left wing and one in the right. It are two situations where you may miss some prices at first. But if so they only lead to a small detour or a coming back later.
Will you try to find them or do you want me to give precise information? And after you saw the places, do you have the feeling that I need to do something about it or not?

I don't think you should worry about this. Not a problem IMO.
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16700: The map in this room reveals the two blue rooms to the right of TZ1. Gives the player the feeling that he should start (and perhaps use his rainbow key) over there.
The player can also go down to 17100 and start there.

16702: The map here reveals room 17102 below and 17101. Is it possible that this may confuse the player as of where to begin? We know that it should not matter where we begin but I have always had the feeling that you want the player to use the rainbow key in 17302.

17101: It is possible to go down from here to 17501 and use the rainbow key down there. What happens then?

16905: Haven’t managed to kill the medusa in flames yet. Have to use a shield. Perhaps a bit slower medusa?

100% secrets, €19750
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You did send me finally THE post about THE issue of the blue area. I was prepared for that. Have a look at the map.

When Jack arrives in transit zone 1 the blocks are always gold. The map shows the situation where my Jack never left TZ1 and picked up the three available maps. It was the intention to give information about which gates to the blue surrounding area are accessible and which not. No more. Nothing is given about doors or keys.

A closer look teaches the player that the gold blocks may be the obstacle or sometimes are helping. The left (1) and right (2) wing give clear info. On the bottom only partly. The left room (1) gives an entrance. The middle and right room maybe. So there are at least four usable gates.

As designer I did make the construction so that:
- there are exactly five places where you can start (with the blocks on gold);
- there also five sections that are only accessible with the blocks on silver;
- in some sections G/S do change and in others not;
- wherever you start you are always able to visit all ten sections (once), pick up all prices and arrive in transit zone 2 with one single key that you have to use as entrance fee to the next (green?) area.

When you open a coloured entrance door in any blue section it is impossible to continue to the exit without picking up the key that is at Jack's disposal. Depending from the section the G/S-blocks changed or didn't. In both cases, with the found key Jack will always have one and only one place in the blue section to go one. So the whole blue section is a large rotation starting with a random chosen section. But it is not a guessing game where you may have bad luck and missing a lot of fun. The colour of the key at the end of the last section will always be the colour of the first opened door.

I tell you a secret.  :-X  My Jack likes to start at the right over the conveyor belt with the two scorpions. That has a reason, because he knows where to be next and then have a good placed save point on his way back. And afterwards a very good spread of the other saving pedestals. That is what they call 'designers luck'.
Wink


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3424333A3A560 wrote: ... 16905: Haven’t managed to kill the medusa in flames yet.  Have to use a shield.  Perhaps a bit slower medusa? ...
I am very sure that you may do that without a shield. Without taking any stupid risks lure Arthur to the lower left corner and then to the upper right corner. Then Jack goes left, down and right to the lever with the green knot and the same way back. Once you know ...
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15213637372A530 wrote: ...  with the found key Jack will always have one and only one place in the blue section to go one. ...
Since 11 pm last night that is not the truth anymore. Laying on my back in bed I suddenly realized that it is possible to skip the green door in the left blue wing. Or, in the same section, open that green door and save an extra yellow key. In both cases that may lead to all kinds of two key combinations while running around in TZ1 and at last arriving in TZ2.
:o

That wasn't meant to be and is absolutely unwanted. And will be fixed in beta version 015.
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