11-19-2012, 06:24 AM
Olle,
When we were converting mansions, Luris was one that I felt could be fixed fairly easily without too much work, but it would require some changes. There were two basic issues I saw.
The Levers
Your mansion is certainly not the only mansion that buried levers in order to create a different visual presentation for some of your levers. Unfortunately, for reasons that really aren't that important at this point, the restrictions on levers have been tightened in the HD version.
In the game, there are four levers: brown, green, red/pink, and blue. By burying some of the levers you create the illusion that there are eight levers: two sets of four - ones with bases, and ones without (because the levers are buried below the
I worked with aquaMat and I created an alternate set of lever images. Which are lower, and do not have a base. I also replaced the special-purpose base that get's super-imposed on the regular base with a transparent graphic. There is also a slot at the bottom, so it will look as though this lever is sticking out of whatever surface it is
This is all well and good, but you still have a dilemma. In Luris, you have some levers that are buried and some that are not. If you want this to continue to be true, then you are going to have to decide which lever or levers should
I will be happy to go through this room-by-room with you if you'd like. We can exchange info through the forum or through email if you like.
vanishing/retracting platforms
The other thing that might be an issue is something that Brell calls ghost platforms (thick and thin) I used to call the thick ones (lighsaper or glowing platfoms that fade in and out)
the thin platforms are retracting panels. I believe you have a room where Jack jumps from one platform to land in another screen where there is another one. We will have to look at this, because it is also probably broken by the new HD version.
One of the platforms was left alone, and other one was change to reset itself each time Jack entered a room. I will provide more info inn follow-ups. As I said, I'm happy to help you fix things up, but there may have to be some minor redesigns. I doubt that the changes will take it too far from your original vision.
Let me know how you would like to proceed.
When we were converting mansions, Luris was one that I felt could be fixed fairly easily without too much work, but it would require some changes. There were two basic issues I saw.
The Levers
Your mansion is certainly not the only mansion that buried levers in order to create a different visual presentation for some of your levers. Unfortunately, for reasons that really aren't that important at this point, the restrictions on levers have been tightened in the HD version.
In the game, there are four levers: brown, green, red/pink, and blue. By burying some of the levers you create the illusion that there are eight levers: two sets of four - ones with bases, and ones without (because the levers are buried below the
surfacethat Jack walks on.
I worked with aquaMat and I created an alternate set of lever images. Which are lower, and do not have a base. I also replaced the special-purpose base that get's super-imposed on the regular base with a transparent graphic. There is also a slot at the bottom, so it will look as though this lever is sticking out of whatever surface it is
on. It looks *very* close to the buried appearance.
This is all well and good, but you still have a dilemma. In Luris, you have some levers that are buried and some that are not. If you want this to continue to be true, then you are going to have to decide which lever or levers should
appearto be appeared, and which should not. From looking through your mansion, I believe brown would be a candidate for always being buried. That would be one graphic we would replace. You could opt to change out *all* the lever graphics, but you should take time to look over the various rooms. You have levers on vanishing and falling platforms - these normally sit on top (probably because there was no way to
burythem.
I will be happy to go through this room-by-room with you if you'd like. We can exchange info through the forum or through email if you like.
vanishing/retracting platforms
The other thing that might be an issue is something that Brell calls ghost platforms (thick and thin) I used to call the thick ones (lighsaper or glowing platfoms that fade in and out)
the thin platforms are retracting panels. I believe you have a room where Jack jumps from one platform to land in another screen where there is another one. We will have to look at this, because it is also probably broken by the new HD version.
One of the platforms was left alone, and other one was change to reset itself each time Jack entered a room. I will provide more info inn follow-ups. As I said, I'm happy to help you fix things up, but there may have to be some minor redesigns. I doubt that the changes will take it too far from your original vision.
Let me know how you would like to proceed.


