07-25-2011, 09:05 PM
I've looked into this more, and it turns out it's a bug in the game. It will be fixed in beta 5!
As a technical side note: sound volumes for left/right speakers can range from 0 (silent) to 255 (max). What was happening is that sometimes 256 was being passed as the volume. Formerly, this would result in the same effect as 255. But with the sound libraries I'm using for the HD version, 256 results in *no* sound being played, so I just added code to keep the values within bounds.
Thanks for reporting this Rose! It was indeed a bug I don't want in the final game. :-)
As a technical side note: sound volumes for left/right speakers can range from 0 (silent) to 255 (max). What was happening is that sometimes 256 was being passed as the volume. Formerly, this would result in the same effect as 255. But with the sound libraries I'm using for the HD version, 256 results in *no* sound being played, so I just added code to keep the values within bounds.
Thanks for reporting this Rose! It was indeed a bug I don't want in the final game. :-)

