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Beta 3 Available
#1
Here is beta 3:

www.actionsoft.com/files/temp/MidnightMansionSequelBeta3.zip

Easy/hard versions of all mansions are now completed except for Mt. Peril and Jasperlone Mountain.

Version History:
- Added
Draw tile using pattern
to Special menu of editor. Useful to *disable* drawing bricks according to their 2x2 grid pattern. Gives you total control when you want it. (Tip: disable this item before copying and moving/pasting a brick you want to stay as-is.)
- Fixed various checkbox items in Level Builder's Special menu to properly show the checkbox / no checkbox when appropriate, even after you've tested a room and come back.
- Revised image of Arthur (the medusa head that dies permanently if killed) to be a bit more distinct, color-wise, from his sister Elizabeth.
- Fixed game crash with assertion error if helpful troll is near a sign when player pushes action key.
- Various fixes to troll movement: A) They turn around sooner when on ladders, and are set to not leave the room on the ladder. B) When leaving the room on ladders, and the room is set to show a hidden sprite when they do, it now happens almost instantly after the troll leaves, instead of taking several seconds. C) Fixed bug where Troll could walk through walls to his left/right if there was a trap door / disappearing block / brick switch under him.
- Big spider no longer attempts to eat ladybugs, because the wood platform at the top of the vine would stop him from behing able to reach it.
- Updated
Beat the Mansion
screen so text is easier to read. (No white flowers in background behind white letters.)
- In rooms with a hidden key / object in the room that requires killing all monsters, the item now appears the *instant* the final creature hits lava (versus only after it finishes sinking into the lava).
- Fixed bug where game could quit with Assertion Error in Sprite.c line 499. Was due to reading signs that are close to other signs. Manifested itself in Jasperlone Mountains in the secret area where you can read books in the bookshelf.
- Fixed bug where jack jumping off a moving platform, and falling into the room below, would cause a hard crash.
- Changed spelling of
gray
to
grey
in level builder dialogs.
- Bat platforms now have arrows indicating which direction they will move when Jack steps on them.
- Levers now have a red base with 2 bolts, when they can't be reset if Jack leaves/re-enters the room. This helps distinguish them for the colorblind.
- Added wind support to the game, specifically for use in Jasperlone mountain.
- Added remix of music of one of the pieces from the original game.
- Fixed game to show the correct ghoul hand cursor if you pause, switch to another app, then switch back. (Versus an arrow cursor, or no cursor at all!)
- Fixed Game Over screen so it doesn't exit before music has finished.
- Fixed
Open Mansion…
on title screen to ask if you want to resume a suspended game first, if one exists for the current player.
- Fixed bug where clicking
Open Game
on the title screen, selecting a saved game file whose original mansion file couldn't be found, would result in an unresponsive title screen if you then switched to another app and then back.
- Fixed conveyor belts so that levers/triggers/switches that affect them, and are marked with
Action is permanent
, it really is permanent if you leave the room and come back.




Blackheart Keep
16696 (Easy/Normal) - Removed some of the moving platforms and added invisible blockers.
16299 (all) - Walled off lantern from the rest of this section to the right, so players don't accidentally re-explore the former section to the right, and find themselves getting bored.
15892 (hard) - Made conveyor belt a little harder.
16094 (hard) - Fixed cheap death by eyeball when climbing up ladder from below.


Magma Peak
15897 hard - Fixed room so blue-haired troll is required to get the key.
15494 (all) - If you jump over the bat platform here, a falling platform will appear, allowing you to get back.
17096 (all) - Changed scorpions, so only 1 is guarding the shield, but it moves faster.
17694 (all) - Added coins to final treasure room.
16092 (all) - Made key visible without Jack having to activate a hidden trigger first.
15690 (all) - Made key visible without Jack having to activate a hidden trigger first.

Dr Demented's Den
15501 - Removed pointless ladder going to room below.


Castle Basano

• 16495 Easy - Added a falling platform moderately hidden near the secret.
• 16495 Easy - Add a second vine so you can get back up, so you can re-enter the room with the secret if you miss your ride. Also will be removing the snake.
• 16297 Easy - Removing the sign.
• 16702 Easy - Adding a wall so Jack can't jump inside the conveyor belt area.
• 16101 Easy - Reduced number / speed of monsters.
• 16300 Easy - Removed a skull-spider, removed the skeleton.
• 15911 Easy - Replacing the green door with a blue one, fixing a mix-up of keys/doors.
• 15499 Normal - The lever in the middle lever will now open all doors permanently instead of toggling them.
• 15911 Hard - Added a yellow door to the bonus doors, to even the # of yellow keys / yellow doors in the mansion.
• 16101 Easy / Normal - Wine Fumes instead of Fumes of Wine on the sign.
• 15499 All - The levers can all now be pulled multiple times.
• 15698 Hard - Removing the spider; replacing with a snake. 
• 16097 Hard - The fish has been moved over a space so it won't kill Jack on the central platform (Near the right edge).
• 15102 All - Trigger will be permanent in opening the grey door.
• 15500 Hard - A conveyor belt has been lowered to prevent players from going on them from above.
• 15498 Hard - The first falling platform has been made bigger.
• 16499 Hard - Monsters repositioned a bit.
• 15701 Hard - Removed a fish, moved the ghosts a bit.
• 16901 Hard - The lever to activate the platform resets when you re-enter now.
• 16101 Hard - A platform hovering on the bottom has been added to maybe catch unlucky players.
• 15897 Hard - Replaced the fish with an annoying bird.
• 15693 Hard - Removed a spider.
• Along with some minor changes (bricks added here and there, graphical glitches, etc)

Leofani Manor 

• 16906 Hard - Having two floor switches beside each other is just too hard even for hard, so some floor switches have been removed.
• 16706 Hard - This room is now easier.
• 16904 Hard - That falling skull platform under the grey bat platform shall be removed.
• 15905 Hard - The triggers will now only effect the intended platforms instead of all of them.
• 15505 Hard - The platforms shall be slower.
• 16301 Hard - The room shall be redesigned to prevent Jack-stucks and make it less hard, for it was too hard. 
• 15914 Hard - Added a red key, for there wasn't enough to open all the red doors in the section.
• 15503 Hard - Added solid brick instead of the water to get between this room and the one to the left, enabling players to complete the section.
• 15713 Hard - Added a falling platform, preventing a Jack-stuck.
• 'Sky Platforms' Easy - Made much easier.
• And many minor adjustments. (Graphical, signs, etc) 
• Fixed the dates so it doesn't seem Leofani is a time traveller.  (All 1800s)

Mount Peril

• 15301 Normal - Added a trigger to open the grey door when you ride up, preventing a Jack-stuck.
• 14702 Normal - Added a falling platform / ladder to get to it / to prevent a Jack stuck in the upper area. (If you don't open the door/zapper beam first)
• 16301 Normal - Made zapper beams in sync so it is easier to time the platform activation. 
• 16301 Normal - Slowed the platforms down by 2, giving players more time to react to the zapper beam at the top of the shaft (if they haven't turned it off)
• 16900 Normal - Added a zapper beam near the key's trap door to prevent players from obtaining the key before pulling the trap door lever.
• 15704 Normal - Increased a ghost's vertical distance to appear so it actually shows, allowing you to continue.
• 15897 Normal - Added a lever on the top left, to make things a little less annoying.
• 15899 Normal - Moved the vine over a bit so adventurous players can't get stuck.
• 16700 Normal - Added another falling platform so if you try to get the map from the right you won't die.
• 15701 Normal - Made the lever reset when re-entering the room so you can go back up if you come back down the other elevator.

Jasperlone Moutains

• Minor changes. (Graphical, music, signs, etc)

Citadel of Dr. Cassiopus
Music is all now all sequel-only music. (tracks 4-6)
15712 Hard - added a ladybug to encourage the player to find the correct way around.
16914 Hard - took away some fish to ease passage
15913 Hard - made the blocks puzzle a bit easier.
16316 Hard - fixed a place where Jack would have to commit suicide to get away.
Easy - moved backpack from 16914 to 15909.
Easy 16316 - added some tile to prevent Jack from being able to stand in the wall
15313 - added a BBB to tell the player it is safe to use the platforms from above to land on this floor
16513 Normal - removed a misleading decoration lever which made it look like there was a room somewhere when in reality there was not.
16515 Normal - added a BBB and 500 Money reward (and removed 500 in the treasure room).
15911 Normal, Hard - the levers are no longer hidden.



Note to Beta Testers:
• Keep in mind not all the fixes have been listed here, so check in the mansion, not this list if it has been fixed.
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#2
Does anyone have some saved game files from Mt. Peril they could upload? I could use them... (don't forget to ZIP them first)

They are found in your HOme folder, Library / Application Support / Midnight Mansion 2 / Saved Games / your profile's name.
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#3
Attached you'll find my MPeril saved games


Attached Files
.zip   MPnormal.zip (Size: 19.53 KB / Downloads: 1)
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#4
if you need other saved games please find them attached.


Attached Files
.zip   mount_peril_normal.zip (Size: 19.53 KB / Downloads: 1)
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#5
btw: I noticed that Beta 2 Mt. Peril is still open for testing in the Beta 3 testing forum.
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#6
Here is a link for
beta 3b
which is a *partial* update. Just drag the apps enclosed into your existing beta 3 folder, and replace them.

www.actionsoft.com/files/temp/MidnightMansion2beta3b.zip

- Removed
ladder jump
exploit. Simultaneously improved Jack's dismounting of ladders normally onto floor -- no more double-frame shown for a split second.
- Made vertical momentum from moving platforms not affect Jack as much when the platform is going down. That way, Jack's jumping height off of the platform isn't as radically different as you might expect, when jumping off the platform onto something else.
- Changed style of arrow on bat platforms.
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#7
Removed the ladder jump? Freddy will be distraught......
:'(
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#8
WOW, LOVE the new level builder icon!

joeb
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#9
Nooooo... mourning for the ladder jump... Sad
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#10
Beta 3c is out, which fixes bug in beta 3b. It's only the app and level builder that have been updated, so *don't* throw out your existing beta 3 / beta 3b copy... you'll need it to use this small update.

www.actionsoft.com/files/temp/MidnightMansionSequelbeta3c.zip

Fixes:
- Fixed various drawing glitches that were introduce in beta 3. (Flickering bat platforms, background drawing through arrows on platforms, etc.)
- Slight change to ladder climbing logic… when Jack climbs down a ladder onto a ledge, a brick under his left foot *or* right foot will now both work.
- Fixed movie playback, which I messed up in sequel beta 3. It still won't work if you enter a windy area (i.e. Jasperlone mountain's windy area), but other than that should work.
- If you suspend in a room with ghosts, now ghosts within 100 pixels of Jack will be deleted when he resumes in that room. [Due to technicalities, it'd be very difficult to make it be the ghosts that already took flight are still gone.] That way, he doesn't die on ghosts under/near him when he resumes.
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