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MM on iPhone
#11
josephine wrote: Spider: Secret of Bryce Manor has controls sort of like Alan described- you
draw
with your finger where you want the spider to jump:

That's an awesome looking game, very creative! I might have to pick that up sometime.

I was thinking of a control scheme more where you press buttons that outside of the play area. My graphic above doesn't do that, and it isn't even really what I think would work best. I've created a new concept on my iPhone of how the game could be played in horizontal mode -- and I think it would work very well! My wife tried it out (well, it's only a picture, but she pretend-played MM by pressing the buttons on the picture) and she likes it very much and thinks I need to convince Vern to port MM to the iPhone now. At first she wasn't sure how it would work, but now she wants to play it on her iPhone. :-)
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#12
sherryl199 wrote: Alan - have you looked at
Shift
? Don't know if it could be applicable, but it does add another option, possibly from room to room or level to level.
Rope N Fly
has some interesting jump/touch moves. 'Tapping' would be easy for lever pulls - too bad the phone doesn't recognize one or two finger tapping.

I haven't tried Shift or Rope N Fly yet.  I'll add those to my to-try list!  Thanks!  I've seen Rope N Fly on the app store before, but the graphics seemed a little too MS Paint so I didn't get it.  Don't get me wrong - one of my favorite games* for the iPhone is Enviro-Bear 2010... and those graphics look like they were made with MS Paint too -- but the game has so much humor and charm that the graphics really fit it well.


http://www.enviro-bear.com/

*Okay, not my FAVORITE, but well worth the 99 cents.  Where else can you enjoy all the excitement of a BEAR driving a CAR?!
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#13
It will be interesting to see what you think of
Shift
. The graphics are - like
Rope N Fly
- pretty simplistic, but the concept of 'shifting' the screen is pretty cool. Grayson loves it and finished the game the second time through.
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#14
sherryl199 wrote: It will be interesting to see what you think of
Shift
. The graphics are - like
Rope N Fly
- pretty simplistic, but the concept of 'shifting' the screen is pretty cool. Grayson loves it and finished the game the second time through.

Thanks for the recommendation! I completed the trial/free version of Shift this afternoon. It was rather creative, and a good brain twister. The control scheme mostly worked, with the left/right buttons on the left/right sides, and press both to jump. It did lead to a couple of funny situations where I did unintentional things because I wasn't used to the unconventional nature of the controls. For MM, I think a similar control scheme might shrink the play screen down too far, though!
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#15
To whomever is in charge of the MM software. I have tried endless number of times to remove myself from future notices re: this tread, by clicking on the tab at the bottom
Notify of replies
and selecting NO.
But for some reason, the instructions are not holding? hmmmm
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#16
I think it's a great idea for MM to go on the iPhone/iPod Touch, I think you could maybe make it so you have to drag your finger to move Jack and there's a small button for reading signs and activating switches and when you want to jump a simple flick of your finger could do the trick. A good price could be $5 and in the light version you could only include 3 mansions and only selected custom ones. If people think it's overly priced then you could reduce it to $2. I hope these help Wink
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#17
I think that the announcement of the iPad can now allow you to fit more on the screen
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#18
Yeah, MM on iPad would be killer. :-) And at 1024x768 resolution you could display the full-screen MM graphics and have room for a virtual contol system
off-screen
.
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#19
it would also be great for the level designer
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