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dark rooms and coloured doors
#1
I always thought it was an issue with the level builder, that one cannot open a coloured door with a key if the room is dark.
I always thought that one could do that when playing the actual game, since I could think of several places this has happened...

But today I tried to play our latest creation and got... stuck? Couldn't open a red door with a red key, simply because the room was dark.

Or is it just me?
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#2
You cannot open a colored door with a key in the same color in a dark room. The logic is simple: Jack cannot see the colors of the doors or the keys. Jack has to find a lantern.
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#3
Wow.... that's interesting!

I really thought I'd know everything about the game by now.... 8-)
....but I have never come across this !!

Thanks for bringing it up....  Wink

As far as I remember there are quite a number of things that behave differently in dark rooms, like those re-appearing platforms for example etc.

I'm sure now there might be one or two more things I'm not aware of, as far as those dark rooms go....

So maybe it would be great if someone / we could make a list of ALL things that behave differently in dark rooms !?

(Although I know we have discussed that topic before, I guess we never did a complete list or something, didn't we?)
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#4
brell wrote: You cannot open a colored door with a key in the same color in a dark room.  The logic is simple:  Jack cannot see the colors of the doors or the keys.  Jack has to find a lantern.

but my experience tells me that Jack is quite a smart guy, and if I [being perhaps half as smart] ended up in a dark room with a key in my hand and a door with a keyhole, I sure would test it... Smile [I'd try all my keys]

True also with the platforms, which is annoying Sad A list would be nice, and perhaps a wish for the next update
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#5
Whhoups! That I don't knew. Thanks for this topic Undecided Smile
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#6
Hmmm, weird! I had no idea either. lol. Sounds like a bug to me!

But.... I
m guessing if I
fix" it now, people will complain, since now they're going to build mansions to take advantage of this behavior? I'll fix it if people want me to...
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#7
Vern, my first thought is: don't
fix
it. Why? Because Wink
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#8
083B2C30143B302D3B305E0 wrote: Hmmm, weird! I had no idea either. lol. Sounds like a bug to me!

But.... I
m guessing if I
fix" it now, people will complain, since now they're going to build mansions to take advantage of this behavior? I'll fix it if people want me to...


Indeed it would not be good to fix it in the MM1 or MM2. I don't know but sometimes I get the feeling that builders have used this on purpose to force the player to go looking for a lantern. Perhaps for MM3 though? Don't know, I have gotten used to this anyway Smile

The platform problem though is more just like... annoying... that you usually die when walking out on a falling platform in a dark room
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#9
0313040D0D610 wrote: Vern, my first thought is:  don't
fix
it.  Why?  Because  Wink

Heh... it's pretty clear to me that Brell and I are completely at odds on this general topic. Oh well.. agree to disagree I guess. The door issue seems like a bug to me that probably should be addressed in MM2. I'd hate to think of a mansion that *depended* on a
feature
like that since there are other ways that the same sort of design could be accomplished intentionally if it were really desired.

From a maintenance standpoint... I'm surprised that MM1 isn't virtually frozen in terms of
features
intended or unintended. I'd think that the ship has pretty much sailed and that it has so many custom mansions out there for it, that it would be highly risky making this sorts of changes to it at this point.

MM2 hasn't quite built up the same sort of critical mass yet in terms of custom mansions.


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