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Levers without handles
#1
See pic.
Jack arrived in a room where some levers looked like this. They were supposed to be invisible and become revealed by T-triggers.


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#2
No pic. Sorry.
A few weeks ago I pressed M to check the map and noticed that while there was a room where the only grey door previously was opened with the only lever in that room, on the map the door was closed and the lever pulled. Odd.
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#3
You are posting in the original MM forum but shouldn't you be posting to the MM2 forum? After all you are playing with MM2 and these bugs might be connected with MM2 only.
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#4
:-[
Done Smile
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#5
5F6B7C7D7D60190 wrote: No pic. Sorry.
A few weeks ago I pressed M to check the map and noticed that while there was a room where the only grey door previously was opened with the only lever in that room, on the map the door was closed and the lever pulled. Odd.

:-[
I should have :-X and trusted our Midnight Mansion game.

Have a look at the included picture from the map of two adjacent rooms. Jack is now in the left one. Previously he was in the lower left corner of the right room and pulled the lever. That lever opened the grey door in the lower right corner but on the map that door is still closed. This is exactly what I saw in May in the transit zone of Brave New World.

Well, this is not a bug at all. In both cases Jack left the room very fast and the map 'remembers' how the room was when Jack left: with the door not (completely) open.

I realized this during the play of Castle Basano normal. Jack came in a room with a blue door and a save point but couldn't get further because he had no blue key. Much later he found that key. But when looking at the map I couldn't reconstruct the way back!?
:Smile
So Jack struggled his way back and finally saw (literally) why. Previously he had left that room with the door and save immediately and fast after using a sinking platform. So fast that the map doesn't show the platform since it hadn't reappeared.

Sorry, Vern.


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