05-17-2010, 07:31 PM
I have some proposed changes to gameplay that I'd like to get opinions on. First, I've noticed while playing through Mt. Peril today that some of the puzzles Tobin created years ago are now messed up somewhat with the new jumping mechnic. That is, moving platforms affect jack's vertical momentum when he jumps from them. Example rooms for you to consider with the editor (from Mt. Peril):
16900 -- Jumping from the lower-left platform to the upper-right one is now much harder, since you're performing the jump while the platform is moving down.
16898 - The final jump in from platform to the upper-right area is similar.
And yet, the vertical momentum is *required* for the very fast moving platforms that go between rooms in other parts of the mansion. (The elevators that go up/down between rooms.) If Jack jumps on these without the additional momentum, he will jump right through the platform (it moves up right through him) or he will fall to his death on it.
So my ideas are:
A) Reduce the effect of the vertical momentum for slower platforms, so they don't affect Jack's momentum as much.
B) Eliminate it entirely, for the slower platforms.
But the question is, would this create inconsistent gameplay, where sometimes Jack's jumping behaves one way, and other times, it behaves an entirely different way?
16900 -- Jumping from the lower-left platform to the upper-right one is now much harder, since you're performing the jump while the platform is moving down.
16898 - The final jump in from platform to the upper-right area is similar.
And yet, the vertical momentum is *required* for the very fast moving platforms that go between rooms in other parts of the mansion. (The elevators that go up/down between rooms.) If Jack jumps on these without the additional momentum, he will jump right through the platform (it moves up right through him) or he will fall to his death on it.
So my ideas are:
A) Reduce the effect of the vertical momentum for slower platforms, so they don't affect Jack's momentum as much.
B) Eliminate it entirely, for the slower platforms.
But the question is, would this create inconsistent gameplay, where sometimes Jack's jumping behaves one way, and other times, it behaves an entirely different way?

