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MM HD The Dragon's Trap (Hard): floating lever doesn't function
#11
Sheesh

I'm sorry I even asked.
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#12
Ok, I am sorry! I did check the left part but forgot to do it from the right side. Sorry again!
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#13
No harm done, Rose.

Mick, don't be sorry. No Jacks were harmed 8-)
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#14
Hi all- I remember playing DTH in MM1 and having the
floating
green lever. Sorry, I don't recall how or what happened but I did eventually finish the mansion. Strangeness  :-?
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#15
It is all very simple.

If Jack pulls a blue lever in this room the green lever will become unuseable until he re-enters the room.

If Jack enters this room from the room above via the LEFT ladder the green lever will be available.

Jack can also enter the room from the room to the left at the bottom ledge and the green lever will be available.
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#16
2D3D2A23234F0 wrote: It is all very simple.

If Jack pulls a blue lever in this room the green lever will become unuseable until he re-enters the room.

If Jack enters this room from the room above via the LEFT ladder the green lever will be available.

Jack can also enter the room from the room to the left at the bottom ledge and the green lever will be available.

I remember this room now. The idea is that there were two pathways that crossed the others path. No one was intended to pull both a green AND a blue lever. Just one blue lever OR one green one, depending on how Jack arrived to the room. I think it was simply a clever flourish on toybox's part.
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#17
Exactly! As I put it myself:

...Jack cannot pull both blue and green levers on the same ride through this room. That is a part of the beauty of Toybox's design.
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#18
Smile Yes. Lever order counted big time in this.

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