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#11
0429242B232429262A2B450 wrote: [quote author=63686A6C79647B685277687F620D0 link=1283389891/0#0 date=1283389891]Treasure chest:this item is like the   decoration treasure chests except they can give you 1000 points and it requires a rusty key to open
I quite like this idea, because Rusty Keys will *always* only lead to treasure, which is *always* optional (but also required for a high score or 100% completion!).  Make it so that Jack has a slot specifically for Rusty Keys (and can hold as many as he can find in that one slot) so that it doesn't cause inventory problems, and I can't see anything but positives with this suggestion.
This would end up being a variation of what was done somewhat experimentally with Dr. Demented's Den and yellow keys. They only led to treasure and secrets and were completely optional.
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#12
6B565B6A5C5C5E5C55390 wrote: [quote author=0429242B232429262A2B450 link=1283389891/9#9 date=1283624228][quote author=63686A6C79647B685277687F620D0 link=1283389891/0#0 date=1283389891]Treasure chest:this item is like the   decoration treasure chests except they can give you 1000 points and it requires a rusty key to open
I quite like this idea, because Rusty Keys will *always* only lead to treasure, which is *always* optional (but also required for a high score or 100% completion!).  Make it so that Jack has a slot specifically for Rusty Keys (and can hold as many as he can find in that one slot) so that it doesn't cause inventory problems, and I can't see anything but positives with this suggestion.
This would end up being a variation of what was done somewhat experimentally with Dr. Demented's Den and yellow keys. They only led to treasure and secrets and were completely optional.
Similar, yes. But more official (and universal). And rusty keys would stack, and treasure chests would be a specific standardized reward.
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