05-29-2010, 12:09 AM
Version 1.2.0b has just been released and has the following improvements:
- Fixed conveyor belts so that levers/triggers/switches that affect them, and are marked with
- Fixed a spot in Cathedral Towers Hard, room 14692, where Jack could jump up a wall under the blue door and get past the door without opening it, thereby getting stuck.
- Added
- When you first open a mansion in the Level Builder, the Open Room dialog now automatically centers around the mansion's starting room, as set in the Mansion Options dialog.
The conveyor belt fix is actually somethign that affected some built-in mansions, such as Nightmare mansion. When you go down the left fork, you'll now encounter a conveyor belt that is *off* to start, and a lever turns it on. Previously, this conveyor belt was ON, and the lever turned it off, which made little sense, since you need it on to progress. Haha.
- Fixed conveyor belts so that levers/triggers/switches that affect them, and are marked with
Action is permanent, it really is permanent if you leave the room and come back. Also fixed
Action is default room stateto work correct.
- Fixed a spot in Cathedral Towers Hard, room 14692, where Jack could jump up a wall under the blue door and get past the door without opening it, thereby getting stuck.
- Added
Commentsfield to
Mansion Optionsin the Level Builder. Great place to store version information about the mansion.
- When you first open a mansion in the Level Builder, the Open Room dialog now automatically centers around the mansion's starting room, as set in the Mansion Options dialog.
The conveyor belt fix is actually somethign that affected some built-in mansions, such as Nightmare mansion. When you go down the left fork, you'll now encounter a conveyor belt that is *off* to start, and a lever turns it on. Previously, this conveyor belt was ON, and the lever turned it off, which made little sense, since you need it on to progress. Haha.


