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Luris too difficult?
#21
otg wrote:
Indeed, and that's why AK and I decided not to launch an easier version of Luris,

Gee, I guess sandybean finally got you to change your mind & cancel your idea to make an easier version.

To bad.....but then again, theirs always a way to work around any closed door.   lololololol
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#22
hawaii wrote:
Gee, I guess sandybean finally got you to change your mind & cancel your idea to make an easier version.

Not sandybean, but ak Smile as I wrote above, the whole point with the mansion is that it's supposed to be a challenge. thus an easy version would take away that challenge from the original Luris.
I typed without thinking (and without consulting my co-builder) and probably gave false hope to some players... sorry  :-[
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#23
First of all..... I find the seriousness that this discussion aquires lately a little akward.

Now to the
easier version
debate:

I can understand that you don't want to make a version where you change all the puzzles etc. and I never expected you to do so, but I do think it's a pity that you don't even consider my suggestion of simply creating a version which hands out many more lives (=money bags) in the first room, maybe adds a few save pedestals and is otherwise absolutely identical.

This would in no way corrupt the
integrity
of your initial creation and still invite a few more players to participate in Luris.

But of course in the end it's all up to you.....and who am I to argue, anyway.  Wink   Smile
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#24
@ Missy;  Did you not read the first line in my original post?

SandyBean wrote: I think it would be a bonus to have an 'edu' version, but I have to say something here that we all seem to have forgotten.

I have to agree with aquaMat in his thoughts that this discussion has become far too serious and akward.  

We have always been a very friendly, supporting forum.  We usually tend not to complain too much, nor try to overrule other's actions. There has always been help offered, encouragement given, and accolades passed out freely.  Big Grin


At least this is how I have found things for the last three years (up to recently), and why I have enjoyed being part of the MMF 'family'.  This is also why I felt obliged to reply to Missy's email  (in the topic
About Luris
page 5, 27.04.2009) in which she Quoted 6 or 7 players 'complaints'.   :-?


Getting back to aquMat's 'easier version debate';  

It is also true that if OTG & AK eventually choose to use aquaMat's suggestion and add an 'Edu' version, this would be fine, but their choice. (BTW,  aquaMat  is also one of
The Greatest
at MM designs, and respects all the work OTG & AK have done, and says there's no need to change anything in Luris, just add some extra lives).  

I myself would have played the Edu version first, got the lay of the land, then later, after my memory faded a bit, would play the Hard Version.  This is what I have done in the past with mansions that offered various difficulty levels.

Here's a toast to everyone   [smiley=beer.gif], and especially Mothers Around the World,  [smiley=kiss.gif] (as it is Mother's day here in Canada) and cheers to leaving the past where it belongs!

Have a great Weekend !

SandyBean [smiley=2vrolijk_08.gif]
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#25
I just finished Luris, found 77 percent of the stuff. I'll have to go through it again and find those extra keys. Luris is amazing, tons of fun. Sure it was hard but that was part of the fun. I think it's perfect the way it is. I was sad it was over, I wanted to keep playing more rooms, figuring out puzzles, finding the way through, etc.

Anyway, my congratulations to Olle the Greatest, well done!
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#26
Not sure if there is a better place, but I'm having trouble with the first room, as I can get the gold (at the sacrifice of at least two lives), but the trapdoor (right middle, over the chamber where the pole down to next level is) will NOT open. I have pulled the lever on the left middle side, have tried the visible levers, but nothing seems to dislodge the trapdoor over the right lower chamber (which I'm guessing is how I get the key I need to leave this room).

Ollie, or anyone else, how about a clue? I can test play other rooms in the mansion, but that's not as much fun (or challenge) as going through the rooms in order, and I haven't tried playing Luris for weeks because I cannot get the $#%^*& trapdoor to open. I tried just attempting to go through it after pulling various levers, but no luck anywhere.

CapeJim
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#27
There is a hidden lever. You need to pull everywhere to find it. I don't want to tell you too much.
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#28
5E7D79465753595B140 wrote:
I have pulled the lever on the left middle side, have tried the visible levers, but nothing seems to dislodge the trapdoor over the right lower chamber (which I'm guessing is how I get the key I need to leave this room).
CapeJim

Seems to me it should have opened already?
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#29
I'm back again - found THAT lever, but now I can solve most of the stuff in the next room below (killed the monster, got the silver pieces), but I cannot get Jack at the right spot on the moving platform to get the green key. When I think I'm far enough to the left and have him 'squatted', the wall pushes him away when the platform gets near the key. Auggghhhh... If it's just a very precise timing, I may be hindered by the age of my PowerBook (2000, with 500 MHz CPU) - or maybe it's my slow fingers. Tongue

Any hints, suggestions on how to get Jack placed just right for the key, or should I be looking elsewhere in that room.

Jim

P.S. Not sure how you all figure out the room numbers - I can't find any setting in MM for displaying that.
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#30
Get the room number in the upper left corner of the screen by hitting COMMAND + D while you're playing.

You'll also see the number of secrets you have in the lower right corner.

Which room are you having trouble with?
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