02-23-2008, 04:33 PM
Hi y'all !
I have the following
The following text refers to picture below:
I have included 2 grey doors, let's call them Door L(eft) and Door R(ight), as indicated below.
Also I have included 3 floor switches, 1, 2 and 3.
(Switch 1 has been included as the LAST switch, you'll later see why).
WHAT I WANTED TO ACHIEVE:
Jack enters from top left, after he has opened DOOR L with the help of another switch at the bottom left earlier. He proceeds to the right, and once he has stepped on Switch 2 (top center) the right Door R has opened. What I tried to achieve w/ Switch 3 was: accidentially Jack will then step on Switch 3 and Door R will close (again) in his face, as a suprise gimmick.
Problem 1: As there is no command
Therefore I had to include Switch 1, as a means to re-open Door L.
Problem 2: No matter how and what I mark in the Switch 1's edit field, this switch can only be used ONCE....even if
Problem 3: If Jack accidentially steps in Switch 1 BEFORE stepping on switches 2 and 3 (=Door L is still open anyway), this counts as
No matter how I mark the resp. properties of all switches, I can simply NOT manage to make the room work as I want it to, which is:
- Switch can always be only used once, no matter what I check or uncheck.
So..... this must surely be some sort of programming loophole, if not a bug.
Anybody have an idea ???
(Sorry for being so long-winded.... 8-)
)
I have the following
design problemwith floor switches (and I remember having had a similar situation at least once before).
The following text refers to picture below:
I have included 2 grey doors, let's call them Door L(eft) and Door R(ight), as indicated below.
Also I have included 3 floor switches, 1, 2 and 3.
(Switch 1 has been included as the LAST switch, you'll later see why).
WHAT I WANTED TO ACHIEVE:
Jack enters from top left, after he has opened DOOR L with the help of another switch at the bottom left earlier. He proceeds to the right, and once he has stepped on Switch 2 (top center) the right Door R has opened. What I tried to achieve w/ Switch 3 was: accidentially Jack will then step on Switch 3 and Door R will close (again) in his face, as a suprise gimmick.
Problem 1: As there is no command
Close sprite ID # XXXfor switches, I had to use
Close ALL grey doors....which unfortunately results in DOOR L being also closed again.
Therefore I had to include Switch 1, as a means to re-open Door L.
Problem 2: No matter how and what I mark in the Switch 1's edit field, this switch can only be used ONCE....even if
Switch can only be used onceis UNCHECKED ! Which results in.....
Problem 3: If Jack accidentially steps in Switch 1 BEFORE stepping on switches 2 and 3 (=Door L is still open anyway), this counts as
used onceand will later, when Door L is really closed result in a JS !!
No matter how I mark the resp. properties of all switches, I can simply NOT manage to make the room work as I want it to, which is:
Jack comes in, steps on Switch 2, Door R opens, then steps on Switch 3 and Door R closes again, so he has to return to the room before and try again.!Close sprite OD # _____" is missing and
Mostly because of the two above mentioned reasons
- Command
- Switch can always be only used once, no matter what I check or uncheck.
So..... this must surely be some sort of programming loophole, if not a bug.
Anybody have an idea ???
(Sorry for being so long-winded.... 8-)
)
