12-13-2007, 10:39 AM
Dear friends,
a couple of days ago I replayed my old
This is no longer needed since version 1.0.9. came out.
However, I found out that older mansions with custom graphics can show some very strange effects when opened in MM 1.0.9.
To be able to play DoD with the custom graphics I had to exchange the MM Sprites and MM Graphics files (the old way) in the Game Data folder. After doing that it should be possible to play pre-1.0.9. custom graphics mansions quite perfectly (that's what Vern said).
BUT: While all my custom graphic bits worked perfectly, suddenly there was a new problem - in every room were I used switches (floor buttons) they were surrounded by a square white background, which totally - corrupted - the images and often gave the game away (by immediately showing were hidden switches were etc.). (Just to make it clear: those switches are NO custom graphic bits, except for one !!!)
It looks terrible. See for yourself (Pic below).
In the meantime I discovered the reason for that:
Apparently Vern has changed the
After I have changed my custom switch to a transparent background the problem was gone.
I advise you strongly, should you ever have created mansions with custom graphics PRIOR to version 1.0.9., to check them for problems !
- edited by brell
a couple of days ago I replayed my old
Discotheque Of Doom. As you might remember it was created back in March with an earlier version of MM. Back then, when we wanted to incorporate custom graphics we had to supply additional
Midnight Mansion Spritesand sometimes even
Midnight Mansion Graphicsfiles for the game data folder.
This is no longer needed since version 1.0.9. came out.
However, I found out that older mansions with custom graphics can show some very strange effects when opened in MM 1.0.9.
To be able to play DoD with the custom graphics I had to exchange the MM Sprites and MM Graphics files (the old way) in the Game Data folder. After doing that it should be possible to play pre-1.0.9. custom graphics mansions quite perfectly (that's what Vern said).
BUT: While all my custom graphic bits worked perfectly, suddenly there was a new problem - in every room were I used switches (floor buttons) they were surrounded by a square white background, which totally - corrupted - the images and often gave the game away (by immediately showing were hidden switches were etc.). (Just to make it clear: those switches are NO custom graphic bits, except for one !!!)
It looks terrible. See for yourself (Pic below).
In the meantime I discovered the reason for that:
Apparently Vern has changed the
methodwith which floor switches are designed. While (in the res file) they used to have their image on a WHITE background in older versions, like most other sprites, they now have their image on a turqoise (purple-ish) background (which is the color for
transparent background).
After I have changed my custom switch to a transparent background the problem was gone.
I advise you strongly, should you ever have created mansions with custom graphics PRIOR to version 1.0.9., to check them for problems !
- edited by brell


