04-17-2007, 02:20 AM
Freddy has been asking me to
Designers shouldn't do this. To avoid, simply *use the eraser* tool to delete any doors you want to get rid of, before placing replacement doors in their place. Don't place new sprites directly on top of old ones. It might just cover them up, and you'll not know the old ones are there.
fixsomething in the editor that I can't really fix. Instead designers must avoid it. And that is this: it is possible to place big doors directly on top of smaller doors, and the smaller doors will still be there, even though completely covered up. I know there is a door in Foggy Forest Mansion (a gray one) that has this problem, and I've heard of it also being in Catacombs. In Foggy Forest Mansion, I walked up to the gray door, ran into it while I had a key, and a *different* door I didn't see that was underneath was opened, and my key got used up.
Designers shouldn't do this. To avoid, simply *use the eraser* tool to delete any doors you want to get rid of, before placing replacement doors in their place. Don't place new sprites directly on top of old ones. It might just cover them up, and you'll not know the old ones are there.

