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Conveyor belts
#1
I'm making a room for Smallsome Swicks, in which some moneybags are going to be pretty tricky to get. In order to get them, I want Jack to have to turn on some conveyor belts. However, I can't seem to make the room start with conveyors off. I've tried making the conveyorbeltlever do
default action
like some moving platform levers I've made, but this doesn't seem to work.
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#2
I tried the same in my BtSO but it didn't work. I asked for help on the old boards and someone told me it didn't work for conveyor belts.
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#3
@Maniac:
Maybe you could do something like this:
As soon as Jack enters the room, have him step on a (hidden) floor-switch, which deactivates all running conveyor belts. Then, in order to get the money, Jack needs to re-activate the belts.

I guess it should work this way.... Smile
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#4
Unwanted solution: jump over switch when entering room.

Unwanted solution: even if you add a second switch, the jump time will make the conveyor belts run for that time and mess things up.

Jack also approaches this room from a vine.

Yeah, I suppose I could tweak it to work differently, but.
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#5
couldn't you add a gray door on the belt? that's how I do it.
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#6
Yeah, I suppose that situation will work, even though there's another door in the room. There are scorpions on the belt too, though.

Thanks Sam.
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#7
Huh, you're right -- doing
Action is default room state
doesn't affect conveyor belts. I'll look into this later today. There may be a good reason why this is the way it is, so I'm not guaranteeing it'll change.
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#8
VernJensen wrote: Huh, you're right -- doing
Action is default room state
doesn't affect conveyor belts. I'll look into this later today. There may be a good reason why this is the way it is, so I'm not guaranteeing it'll change.

I'm not sure if this is related, but you can't have a lever that reverses conveyor belt direction which makes the action permanent when leaving and re-entering a room. It'd be great if this were possible - and I had to use an inelegant brick-switch workaround due to this behavior in a revision to Falcon Manor.
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